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Art and Design Commons

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Interdisciplinary Arts and Media

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Articles 31 - 60 of 226

Full-Text Articles in Art and Design

Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2018

Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws ...


Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb Jan 2018

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to tie ...


Promoting Interdisciplinarity: Its Purpose And Practice In Arts Programming, Shannon Farrow Mcneely, Denise Gillman, Danielle Hartman Jan 2018

Promoting Interdisciplinarity: Its Purpose And Practice In Arts Programming, Shannon Farrow Mcneely, Denise Gillman, Danielle Hartman

English, Linguistics, and Communication

Each discipline provides education and society with a unique perspective of the world, yet independently, disciplines can only go so far when attempting to address our greatest challenges. To go beyond the limits of the discipline, one must employ interdisciplinary approaches, which include being driven by complex questions, seeking collaboration from multiple disciplines, and integrating their understandings by finding common ground. The arts create an amazing opportunity for interdisciplinary exploration and development with other disciplines which benefits arts leaders and educators, students and departments in higher education, and the local community. This article seeks to explore interdisciplinarity and its benefits ...


Arts 406, Dewitt Godfrey Jan 2018

Arts 406, Dewitt Godfrey

Faculty Syllabi

Through the course of the semester you will produce an independently conceived project, culminating in a group exhibition at the Clifford Gallery. Through studio work, research, critiques, writing, and presentations, you will come to a deeper understanding of the impulses, ideas, and histories that animate you as an artist. Through collective conversations in critique and in the studio we will create a supportive and challenging learning environment, encouraging each member of the class to produce the work they truly want to make, at the highest level possible. You should emerge from the class with a strong sense of your voice ...


Sharing My Practice, Elayna Caron Jan 2018

Sharing My Practice, Elayna Caron

Summer Research

In my research project I look at the intersecting lines of art and yoga and how the two are both founded around a practice. I explain what it means to share a practice and how I created workshops around art and yoga for the UPS community. I also share the images of my work that deal with ideas of art and yoga.


Augmented Interventions: Re-Defining Urban Interventions With Ar And Open Data, Conor Mcgarrigle Jan 2018

Augmented Interventions: Re-Defining Urban Interventions With Ar And Open Data, Conor Mcgarrigle

Books/Book Chapters

This chapter proposes that augmented reality art and open data offer the potential for a redefinition of urban interventionist art practices.

Data has emerged as a significant force in contemporary networked culture from the commercial commodification of online presence as practised by internet giants Facebook and Google to the 2013 revelations of the unprecedented scale of the US Government’s data collection regime carried out by the NSA (Gellman and Piotras, U.S., British intelligence mining data from nine U.S. Internet companies in broad secret program, http://www.washingtonpost.com/investigations/us-intelligence-mining-data-from-nine-us- internet-companies-in-broad-secret-program/2013/06/06/3a0c0da8-cebf-11e2-8845- d970ccb04497_story.html ...


The Visualizations Behind The Genetics Of Athletic Injury And Performance, Dylan Pinckert Jan 2018

The Visualizations Behind The Genetics Of Athletic Injury And Performance, Dylan Pinckert

Art Honors Papers

No abstract provided.


Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team found ...


Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb Dec 2017

Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb

Articles

The study of Judaism, Jewish civilizationi, and games is currently comprised of projects of a rather small set of game scholars. A sample of our work is included in this issue.


Embracing Bacterial Cellulose As A Catalyst For Sustainable Fashion, Luis Quijano Dec 2017

Embracing Bacterial Cellulose As A Catalyst For Sustainable Fashion, Luis Quijano

Senior Honors Theses

Bacterial cellulose is a leather-like material produced during the production of Kombucha as a pellicle of bacterial cellulose (SCOBY) using Kombucha SCOBY, water, sugar, and green tea. Through an examination of the bacteria that produces the cellulose pellicle of the interface of the media and the air, currently named Komagataeibacter xylinus, an investigation of the growing process of bacterial cellulose and its uses, an analysis of bacterial cellulose’s properties, and a discussion of its prospects, one can fully grasp bacterial cellulose’s potential in becoming a catalyst for sustainable fashion. By laying the groundwork for further research to be ...


Graphic Activism: Lesbian Archival Library Display, Shawn(Ta) Smith-Cruz Nov 2017

Graphic Activism: Lesbian Archival Library Display, Shawn(Ta) Smith-Cruz

Publications and Research

This chapter outlines the implementation of Graphic Activism, an exhibition of archival material from the Lesbian Herstory Archives, the oldest and largest lesbian archive in the world, located inside the display cases of the Graduate Center library of the City University of New York. The two-semester-long display stems from an institutional need to showcase material inside of the main library display cases, and the interest of including visual representations of Women's Studies material from the collection as well as those which represent the collection. The chapter discusses collaborative relationships outside of the academic institution, pointing to select challenges when ...


Modelling Participatory Design In Digital Humanities Pedagogy And Research, Hannah Scates Kettler, Joyce Tsai, Matthew T Butler, Theresa Hercher, Paul Schmitt, Lindley Warren Oct 2017

Modelling Participatory Design In Digital Humanities Pedagogy And Research, Hannah Scates Kettler, Joyce Tsai, Matthew T Butler, Theresa Hercher, Paul Schmitt, Lindley Warren

University of Iowa Libraries Staff Publications

With the support of the Mellon-funded Digital Bridges Initiative, the semester-long course, "Museum without Walls," invites students to conduct new research and engage digital interface development related to the history of the Intermedia program at the University of Iowa. Renowned as one of the first MFA programs that encouraged art students to work across disciplines in their research and practice, Intermedia produced work that often integrated new technologies and media.

Focused on the study of a partially digitized corpus of videos made by students, faculty, and visiting artists between 1969-2003 in the program, the course pursues art historical lines of ...


Jasper Skulls And Memento Mori, Kathleen C. Paul Oct 2017

Jasper Skulls And Memento Mori, Kathleen C. Paul

Wonders of Nature and Artifice

The jasper skulls in this Curiosity Cabinet sit on the scale atop the touch-ables table. Jasper, a type of impure silica usually a reddish color, is commonly carved for small sculptures, as we see in the skulls.

The reddish tones of both skulls match the overall tone of the cabinet nicely, as well as complimenting the rich medium blue of the walls. Thematically, skulls perfectly align with other objects in the cabinet.

A ubiquitous theme of curiosity cabinets in the 16th and 17th century is the inevitability of death. Symbols of this notion in art work are known as Me ...


Textile Society Of America Newsletter 29:2 — Fall 2017, Textile Society Of America Oct 2017

Textile Society Of America Newsletter 29:2 — Fall 2017, Textile Society Of America

Textile Society of America Newsletters

Letter from the Editor

Letter from the Development Committee

Letter from the President

TSA's 2018 Symposium: The Social Fabric: Deep Local to Pan Global

Textile Society of America 30th Anniversary
The Textile Society of America: Its Foundation and Early Days
Textile Society of America: A Community Endeavor and a Personal Journey

TSA News:
TSA Honors Louise Mackie and Anne Wilson
R. L. Shep Ethnic Textiles Book Award 2016 and Call for Nominations 2017
Textiles Close Up: Bloomington Blues
TSA Welcomes New Contributors
Woven Interiors: Late Antique Textiles in DC Collections

Camille Ann Brewer at the Textile Museum of America ...


Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood Aug 2017

Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood

Presentations and other scholarship

Interaction in Industrial Design is expanding from tangible realms to intangible digital experiences. In this new environment, Interaction Design provides logical sequences and behaviors that allow users to easily navigate through complex workflows. This paper discusses a framework in which interaction design provides an innovative approach to traditional industrial design. This includes the concept of ‘statefulness’, where the dynamic changes of complex systems are broken down into states that can be defined and manipulated in order to achieve a desired user experience. This framework goes beyond having physical components of a product control digital interfaces and develops experiences that jump ...


Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon Aug 2017

Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon

Presentations and other scholarship

In this paper, we describe the design and technological methods of

our dynamic sprite system in Lost & Found, a table-top-to-mobile

card game designed to improve literacy regarding prosocial

aspects of religious legal systems, specifically, collaboration and

cooperation. Harnessing the capabilities of Unreal Engine’s

Paper2D system, we created a dynamic content creation pipeline

that empowered our game designers so that they could rapidly

iterate on the game’s systems and balance externally from the

engine. Utilizing the Unreal Blueprint component system we were

also able to modularize each actor during runtime as data may be

changed. The technological approach behind ...


Situated Cultural Differences: A Tool For Analyzing Cross-Cultural Co-Creation, Tejas Dhadphale Jul 2017

Situated Cultural Differences: A Tool For Analyzing Cross-Cultural Co-Creation, Tejas Dhadphale

Industrial Design Publications

Designers in the global era are increasingly challenged to design for diverse cultural context. Both ethnographic and participatory design research methods are integral for conducting cultural inquiries. Co-creation offers an interactive setting for researcher to gain meaningful insights into the tacit and latent aspects of culture. The analysis framework for this study is based on the theoretical construct of situated cultural differences. In the process of co-creation, situated cultural differences become a diagnostic tool used by researchers to categories participants’ everyday experiences into meaningful cultural categories. This paper work focused on identifying the different situated differences used by participants during ...


Iot Based Recipes For Enabling Senior Citizens: Stakeholders Views On How Integration Of Iot And Web Services Can Enhance Well-Being And Inclusion Of Older People, Matteo Zallio, Damon Berry, John Mcgrory Jul 2017

Iot Based Recipes For Enabling Senior Citizens: Stakeholders Views On How Integration Of Iot And Web Services Can Enhance Well-Being And Inclusion Of Older People, Matteo Zallio, Damon Berry, John Mcgrory

Conference papers

The main body of research clearly highlights the world’s population is rapidly expanding. When this fact is combined with the increase in life longevity due to medical and social advances it alters the demographic balance in relation to age. Hence, the number of people aged 65 and over is constantly increasing. The potential of Smart Technologies and IoT-based devices to improve health has increased rapidly in the last few years and users are now in a position to contribute to the development of the interaction process and need to be properly trained on benefits of using new technologies. IFTTT ...


Hidden Wku: Abstract Photography As A Tool For Discovery, Logan Houchens Jun 2017

Hidden Wku: Abstract Photography As A Tool For Discovery, Logan Houchens

Honors College Capstone Experience/Thesis Projects

As Western Kentucky University has become a larger and more professional international school, its outward appearances have been polished to be more attractive. This creative research project focuses on appreciating the stark contrasts, visual characteristics, and beautifully authentic areas of campus that have persisted through this systematic cleaning. The result is a “reverse showcase” of the university, which aims to appreciate what is not normally considered to be attractive or worthy of attention. This project was created through the medium of abstract photography resulting in a collection of images that focus on unusual textures, colors, and shapes. These images will ...


Changing Publishing Ecologies: A Landscape Study Of New University Presses And Academic-Led Publishing: A Report To Jisc, Janneke Adema, Graham Stone, Chris Keene Jun 2017

Changing Publishing Ecologies: A Landscape Study Of New University Presses And Academic-Led Publishing: A Report To Jisc, Janneke Adema, Graham Stone, Chris Keene

Copyright, Fair Use, Scholarly Communication, etc.

Introduction

A new wave of university presses is emerging. Common characteristics are that they are open access (OA), digital first, library-based, and they often offer a smaller set of services than a traditional publisher, blurring the line between publisher and platform. In tandem, a small but notable number of academics and researchers have set up their own publishing initiatives, often demonstrating an innovative or unique approach either in workflow, peer review, technology or business model.

These new publishing initiatives have a potentially disruptive effect on the scholarly communication environment, providing new avenues for the dissemination of research outputs and acting ...


Looking Through The Glass: An Album Of Original Music And Accompanying Artist Book, Sam Genualdi May 2017

Looking Through The Glass: An Album Of Original Music And Accompanying Artist Book, Sam Genualdi

Lawrence University Honors Projects

“Looking Through the Glass” is a 12 track, 38-minute long album of original songs accompanied by a hand-bound artist book. The book houses the CD as a well as an accordion-structure text block of original prints. The content and form of the work draw upon the experiences of the author to create a unique and personal take on memory as a human experience. Sam Genualdi composed and produced all of the music as well as created all of the art.


Selected Readings On Augmented Reality, Ekphrasis, And Michael Field, Robert P. Fletcher May 2017

Selected Readings On Augmented Reality, Ekphrasis, And Michael Field, Robert P. Fletcher

Sight and Song Augmented: Painting and Poetry in Mixed Reality

No abstract provided.


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to ...


Sublime Memories: Bones As A Medium For Cyanotype Printing And Indigo Dying; The Strength Derived From Connection To The Environment; And The Power Of The Color Blue, Alexis R. Bernstein May 2017

Sublime Memories: Bones As A Medium For Cyanotype Printing And Indigo Dying; The Strength Derived From Connection To The Environment; And The Power Of The Color Blue, Alexis R. Bernstein

All College Thesis Program, 2016-present

This project attempts to portray how connections to the environment provide strength and opportunities for growth. By printing cyanotype images of landscapes and plant life on bones, my work links the ecological world with a representation of mortality. The symbolism of bones provide concepts of strength and life, while the symbolism of blue evokes emotions of distance and longing that create a dreamy memory-inspired image quality throughout the series. The historic processes of cyanotype printing and indigo dying were successfully modified for the medium of bones, allowing both artistic techniques to work together in harmony.


Patricia Nguyen Interview, Joyce Shoults Apr 2017

Patricia Nguyen Interview, Joyce Shoults

Asian American Art Oral History Project

BIO: Patricia Nguyen is an artist, educator, and scholar born and raised in Chicago, Illinois. She is a Ph.D. candidate in Performance Studies at Northwestern University and a Paul and Daisy Soros Fellow for New Americans. Her research and performance work examines critical refugee studies, political economy, forced migration, oral histories, inherited trauma, torture, and nation building in the United States and Vietnam. She has published work in Women Studies Quarterly, Harvard Kennedy School's Asian American Policy Review, and The Methuen Drama Anthology of Modern Asian Plays edited by Siyuan Liu and Kevin J. Wetmore, Jr. Patricia is ...


Sight And Song Augmented, Robert P. Fletcher Apr 2017

Sight And Song Augmented, Robert P. Fletcher

Sight and Song Augmented: Painting and Poetry in Mixed Reality

This file is an Android application built in the Unity 3D game engine with the Vuforia Augmented Reality extension. It remediates Sight and Song (1892) by Michael Field (Katherine Bradley and Edith Cooper), a collection of ekphrastic poetry about paintings by the Old Masters.


Hương Ngô Interview, Jessica Perez Mar 2017

Hương Ngô Interview, Jessica Perez

Asian American Art Oral History Project

Bio: Hương Ngô is a multidisciplinary artist whose work incorporates performance, sound, text, and installation. She was recently awarded the prestigious Fulbright US Scholar Grant in Vietnam to continue a project (begun at the Archives Nationales d’Outre-Mer in France) that traces the colonial history of surveillance in Vietnam and the anti-colonial strategies of resistance vis-à-vis the activities of female organizers and liaisons. The project, To Name It Is To See It, fleshes out identity and visibility as territories that both colonizer and colonized manipulate to achieve personal agency or state sovereignty. She was born in Hong Kong and is ...


Dana Weiser Interview, Julia Boucher Mar 2017

Dana Weiser Interview, Julia Boucher

Asian American Art Oral History Project

Bio: Education: University of Colorado at Boulder, B.A in Fine Arts, May 2001. Penland School of Crafts, Attended August2001-May 2001, woodworking and blacksmithing. School of the Art Institute of Chicago, B.F.A, Ceramics, May 2003 & Post-Baccalaureate Certificate, Ceramics May 2004 University of California at Los Angeles, M.F.A in Ceramics, June 2007 & M.A in Asian American Studies, December 2016.

Awards: National Scholastic Art Award in Ceramics, 1997. D’Arcy Hayman Award, 2005. Laura Andreson Scholarship, 2006. Elizabeth Heller Mandell Memorial Scholarship, 2006. Laura Andreson Scholarship, 2007. Finalist in Artist Runway.com, 2008.

Exhibitions: National Scholastic Art ...


Jun-Jun Sta.Ana Interview, Jackson Hughlett Mar 2017

Jun-Jun Sta.Ana Interview, Jackson Hughlett

Asian American Art Oral History Project

Bio: Jun-Jun Sta.Ana is a self-taught multi-disciplinary artist born on September 19, 1963 to Remigio Benavidez Sta.Ana and Emma Cecilio Catral in Manila, Philippines. He moved to the United States at the age of 24, shortly after finishing a degree in Dentistry. He started his art career late just before he was turning 40- having a solo show of digital works using appropriated images from free porn sites which he deconstructed and embellished with images and symbols culled from Filipino talismans. His practice has become multi-disciplinary, and while still utilizing found images and materials, he also employs the ...


Kristine Aono Interview, Maureen Vela Mar 2017

Kristine Aono Interview, Maureen Vela

Asian American Art Oral History Project

Bio: Kristine Aono is a sculptor and installation artist. She has a BFA from Washington University in St. Louis and attended the Skowhegan School of Painting and Sculpture in Maine. In addition, she has done residencies at the MacDowell Colony and the Virginia Center for the Arts.

She has received numerous grants from organizations such as the National Endowment for the Arts (Visual Artist/Public Project Grant), the Maryland State Arts Council, the Painted Bride, the Civil Liberties Public Education Fund, and the Prince George’s Arts Council. Kristine Aono has served on the Board of the Washington Project for ...