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Articles 1 - 3 of 3
Full-Text Articles in Art and Design
Vr Projects, P.D. Quick
Vr Projects, P.D. Quick
SWITCH
A description of three three projects having to do with virtual reality. The first is the Nanomanipulator, developed at the University of North Carolina Chapel Hill Department of Computer Science in conjunction with the UCLA Department of Chemistry in 1991. It is a machine that allows the user to interact with microscopic particles previously only visible in 2D from an electron microscope. The second project, The Augmented Reality Project, also developed at the Chapel Hill Department of Computer Science. This device used ultrasound images to be placed over a body allowing the user to see inside of it. The final …
Public Information: Desire, Disaster, Document, The Anti-Artist
Public Information: Desire, Disaster, Document, The Anti-Artist
SWITCH
An article about how photographic and electronically created pictures mediate and determine social reality, which is one of the most complicated concerns of our time. Definitions of media, the individual's position and responsibilities in society, and the nature of the photographic picture are all on the table. Gary Garrels, Jim Lewis, Christopher Phillips, Sandra S. Phillips, Abigail Solomon-Godeau, Robert R. Riley, and John Weber analyze the work of fifteen postwar artists working in a variety of media to answer these issues. The article starts with a third person point of view about the subject. As the article progresses, it shifts …
Interview: Joel Slayton, Christine Laffer
Interview: Joel Slayton, Christine Laffer
SWITCH
Interview with Joel Slayton, Professor of Computers in Fine Art at San José State University, and Director of the CADRE Institute. Slayton discusses the history of the Cadre Institute and details his views on the relationship between art and new technology. Slayton describes the role of artists in exploring the possibilities and ethical implications of emerging technologies such as genetic engineering, nano-techology, robotics, and artificial life. He describes installations and in-progress work focused on ubiquitous video surveillance. The interview concludes with a discussion of Slayton’s use of the DoWhatDo model for artistic collaboration and of his piece "Conduits," presented in …