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Full-Text Articles in Art and Design

Ua1c11/98 Nina Hammer Photo Collection, Wku Archives Jan 2018

Ua1c11/98 Nina Hammer Photo Collection, Wku Archives

WKU Archives Collection Inventories

Photographs of and by Nina Hammer.


0842: Dr. And Mrs. Daniel Sharkey Greeting Card Collection, 1930-1990, Marshall University Special Collections Jan 2018

0842: Dr. And Mrs. Daniel Sharkey Greeting Card Collection, 1930-1990, Marshall University Special Collections

Guides to Manuscript Collections

The collection consists of over 2,000 pieces of original artwork used by greeting card and calendar companies, and spans the approximate years 1930-1990. Many of the pieces within the collection are labeled with a Norcross stamp or specifications sticker. The Norcross Greeting Card Company was founded in 1914 by Arthur Norcross and his sister, Jane, in New York City. They published greeting cards, and also sold wrapping papers and parchments. After Arthur Norcross' death in 1969, the business floundered and was sold for the first time in 1974. Subsequent sales saw Norcross combined with Rust Craft Company, but this venture …


Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2018

Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …


Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb Jan 2018

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …


Review Of John James Audubon: The Nature Of The American Woodsman, By Gregory Nobles, Matthew Guzman Jan 2018

Review Of John James Audubon: The Nature Of The American Woodsman, By Gregory Nobles, Matthew Guzman

Department of English: Dissertations, Theses, and Student Research

When we think about American ornithology, John James Audubon is often the first name that comes to mind. As evidence to Audubon’s lasting ability to enrapture readers, it bears repeating that an original Double Elephant Folio of Birds of America sold for an astounding $11.5 million in 2010 (2). Yet, for a man who produced such stunning and memorable visual and literary work on the avifauna of North America, some of the important details of his life and origins have remained highly contested. Even though Gregory Nobles’s new biography is not explicitly tied to the study of the Great Plains, …