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Full-Text Articles in Art and Design
Chapter 07: What Can Instructional Designers Learn From Graphic Designers?, Mark Richard Parsons
Chapter 07: What Can Instructional Designers Learn From Graphic Designers?, Mark Richard Parsons
Instructional Message Design, Volume 3
Instructional message design uses learning theories to effectively communicate information using technology. The instructional designer identifies the main objectives and skills to be learned to devise and deliver a strategy for the learner. The graphic designer plays a role by helping guide the learner through the material without distraction. Graphic design plays a vital role with visual learners. Using instructional and graphic design principles is important for effective instructional message design. This chapter looks at the importance of graphic design in the instructional design process. It will explore what skills and strategies instructional designers can utilize from a graphic design …
Windows To The Infinite, Michael Suriano
Windows To The Infinite, Michael Suriano
Undergraduate Research Symposium
A research based installation art piece created for the ODU Math Department, celebrating Geometric Patterns in Islamic Art, World Cultures, and advanced concepts such as Penrose Tiling. Created to make math evocative and thought provoking.
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …
The Crown Act: Natural Hair Is Professional Hair, Aysia Brown
The Crown Act: Natural Hair Is Professional Hair, Aysia Brown
Undergraduate Research Symposium
During my Design Seminar class, one of our assignments was a “Needed Design.” For this assignment we were asked to create something we think the world needs. I wanted my "Needed Design" to be Acceptance.
In the United States it is currently LEGAL to deny people from jobs, schools, and other public places solely because of the texture and style of their hair, which greatly effects black people. There are currently only 7 states that have passed laws to ban natural hair discrimination. (Virginia is one of them!) This resulted in Crown Act being created. The Crown Act stands for …
The Myth & Legend Of E.T. The Extra-Terrestrial On The Atari 2600: The Fan’S Quick Start And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
The Myth & Legend Of E.T. The Extra-Terrestrial On The Atari 2600: The Fan’S Quick Start And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
As an instructional designer and technologist, my goal with this book is remarkably simple, to consolidate and create a job aid for a complex and often frustrating/misunderstood quest. Rather than hunting all over the Internet, the map, tips, and information about the game are all gathered and summarized here. Also, rather than being an obscure Easter Egg in Amazon (like an Earnest Cline/James Halliday egg, especially on the hidden Pacman arcade game), I want to make this guide easier to find. Along with the nostalgia, classic video games and the technology and applied message design behind their creation are fascinating, …
"Design And The Creation Of Value." Review Of Design And The Creation Of Value Written By John Heskett And Edited By Clive Dilnot And Susan Boztepe, Kenneth Fitzgerald
"Design And The Creation Of Value." Review Of Design And The Creation Of Value Written By John Heskett And Edited By Clive Dilnot And Susan Boztepe, Kenneth Fitzgerald
Art Faculty Publications
(First Paragraph) If designers have a central precept, it's that their activity creates economic value for commercial interests, which practitioners regard as their predominant purpose. Within design, even among students, this pecuniary capacity is considered self-evident. But the eternal lament among design professionals is that business isn't grasping this certainty, or only does so erratically. Design is largely regarded by the outside world as a frivolous afterthought.