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Full-Text Articles in Art and Design

A Pilot Study On The Effects Of Aesthetic In Game Play Experience And Visual Attention In Virtual Reality, Makayla Middleton Aug 2024

A Pilot Study On The Effects Of Aesthetic In Game Play Experience And Visual Attention In Virtual Reality, Makayla Middleton

All Theses

Video games have become very popular over the last couple of decades and the popularity is increasing year by year. Imagine a world where video games didn’t exist. Yes, the world would function as normal but we would take away the creative freedoms expressed in game play. The video game industry today has become larger than the music and film industry combined. With new technologies becoming available, the user’s game play experience continues to change.
The purpose of this thesis is to look at the growth and definitions of game play experience and see how it will change with virtual …


The Star Caller: Shining A Light On Game Production And Real Time Cinematics, Jehoshaphat Chacko May 2024

The Star Caller: Shining A Light On Game Production And Real Time Cinematics, Jehoshaphat Chacko

All Theses

In the landscape of interactive entertainment, the synergy between game play and real-time cinematics has become a pivotal force driving innovation and engagement in modern video games. “The Star Caller” is a project made by a small group of talented artists that explores this intersection. It serves as a prime example of how these two features coexist in modern gaming. This project utilizes the fundamentals of not only video game storytelling, but also all the popular aspects of a single player experience. Artistic inspiration from popular works such as God of War: Ragnarok, Warframe, and films such as Children of …


Animating Reality: Enhancing Immersion Through Secondary Animation Rigging Techniques In Video Games, Karim Hudson May 2024

Animating Reality: Enhancing Immersion Through Secondary Animation Rigging Techniques In Video Games, Karim Hudson

All Theses

This thesis explores enhancing realism in video games by strategically applying secondary animation rigging techniques to intensify player immersion. The research adopts a novel approach by exploring hybrid methodologies that seamlessly integrate animator control with simulation techniques to imbue characters with dynamic movements and lifelike qualities. Specifically, the study focuses on simulating intricate aspects such as hair, clothing, and accessories, recognizing their potential to elevate character animation beyond static representations. Through practical experimentation, the thesis examines the symbiotic relationship between animator-driven control and simulation-based dynamics. By harnessing the capabilities of modern rigging tools and simulation algorithms, animators are empowered to …