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Full-Text Articles in Art and Design
Animating Reality: Enhancing Immersion Through Secondary Animation Rigging Techniques In Video Games, Karim Hudson
Animating Reality: Enhancing Immersion Through Secondary Animation Rigging Techniques In Video Games, Karim Hudson
All Theses
This thesis explores enhancing realism in video games by strategically applying secondary animation rigging techniques to intensify player immersion. The research adopts a novel approach by exploring hybrid methodologies that seamlessly integrate animator control with simulation techniques to imbue characters with dynamic movements and lifelike qualities. Specifically, the study focuses on simulating intricate aspects such as hair, clothing, and accessories, recognizing their potential to elevate character animation beyond static representations. Through practical experimentation, the thesis examines the symbiotic relationship between animator-driven control and simulation-based dynamics. By harnessing the capabilities of modern rigging tools and simulation algorithms, animators are empowered to …
Transforming Character Faces Based On Perceived Personality Traits, Kara Porter
Transforming Character Faces Based On Perceived Personality Traits, Kara Porter
All Theses
The ability to read other human's faces is a crucial part of everyday life. Subconsciously, the human brain analyzes someone's face within the first few seconds of seeing it, making a variety of conclusions ~\cite{FacePerp} such as gathering information about emotional state and assuming character traits this person might possess. The purpose of this thesis is to create a tool that allows a user to alter features of a character's three dimensional (3D) face mesh to look increasingly or decreasingly like the character possesses certain personality traits. Using a sample set of randomly generated faces, a survey is conducted to …
Female Portrayal In Games Through Costumes: Designing And Creating Appealing Armor For Female Players, Nancey Fang
Female Portrayal In Games Through Costumes: Designing And Creating Appealing Armor For Female Players, Nancey Fang
All Theses
This thesis details the design, development, and creation of variations of more functional female armor designed for games with the female audience in mind.
The goal is to empower female players by designing and creating strong armor that is not sexualized and that women can enjoy. I want to show that women can be portrayed as strong and powerful in games by designing armor that is equivalent to their male counterparts. Due to the gender imbalance in the video game industry and player base, it seems that female players are not catered to when most games are created. Many studies …
Acceleration Skinning: Kinematics-Driven Cartoon Effects For Articulated Characters, Niranjan Kalyanasundaram
Acceleration Skinning: Kinematics-Driven Cartoon Effects For Articulated Characters, Niranjan Kalyanasundaram
All Theses
Secondary effects are key to adding fluidity and style to animation. This thesis introduces the idea of “Acceleration Skinning” following a recent well-received technique, Velocity Skinning, to automatically create secondary motion in character animation by modifying the standard pipeline for skeletal rig skinning. These effects, which animators may refer to as squash and stretch or drag, attempt to create an illusion of inertia. In this thesis, I extend the Velocity Skinning technique to include acceleration for creating a wider gamut of cartoon effects. I explore three new deformers that make use of this Acceleration Skinning framework: followthrough, centripetal stretch, and …