Open Access. Powered by Scholars. Published by Universities.®
- Institution
- Keyword
-
- Internet (7)
- Music (6)
- Network Arts (6)
- Network Music (6)
- Telematic (6)
-
- Telematic Arts (6)
- Telematic Music (6)
- Arts (5)
- Network (5)
- 3-D printing (1)
- 3D rendering (1)
- A Million Penguins (1)
- Abstracts (1)
- Alina Kuzmenkova; Women in CyberSecurity; US Cyber Challenge National Championship (1)
- Apple (1)
- Apple Porn (1)
- Archive (1)
- Archiving (1)
- Audience and readership studies (1)
- Audio visualization (1)
- Authorship (1)
- Book history and culture (1)
- Collaborative writing (1)
- Comparative humanities (1)
- Comparative literature (1)
- Comparative popular culture (1)
- Culture and history (1)
- Culture and technology (1)
- DePaul College of Computing and Digital Media; Robotics; Medical Engineering; Cyber-Physical Systems Engineering; Isuru Godage; Ljubomir Perkovic; Chaps-Elysees Film Festival; School of Cinematic Arts; Austin Film Festival; Sundance Film Festival; Data Science Academy; Design Incubation Colloquium; "Sausage Sports Club"; Chris Wade; Sierra Sellman; Timothy Peternel (1)
- Deaf and hard of hearing people (1)
Articles 31 - 47 of 47
Full-Text Articles in Art and Design
Low-Latency Networked Music Collaborations: Does “Good Enough” Do Enough Good?, Gareth Dylan Smith, Zack Moir, Paul Ferguson, Gill Davies
Low-Latency Networked Music Collaborations: Does “Good Enough” Do Enough Good?, Gareth Dylan Smith, Zack Moir, Paul Ferguson, Gill Davies
Journal of Network Music and Arts
LoLa is a cutting-edge technology that enables low latency, real-time collaborations across vast distances using high-bandwidth, low-jitter networks. It has the capacity to transform how music is made and experienced. It has been utilized on a relatively small scale to date, primarily for teaching and performances associated with music colleges and concert halls. In this article we discuss various ways in which LoLa technology is “good enough” by describing examples of recent networked music performances “anchored” at Edinburgh Napier University, Scotland. We discuss the ways in which processes and outcomes were “good enough” for the sound engineer, participating musicians, and …
A Quantum-Classical Network For Beat-Making Performance, Scott Oshiro, Omar Costa Hamido
A Quantum-Classical Network For Beat-Making Performance, Scott Oshiro, Omar Costa Hamido
Journal of Network Music and Arts
In recent years, quantum computing has emerged as the next frontier in computational and information technologies. Even though it has found potential applications in solving complex problems in fields such as chemistry, machine learning, and cryptography, among other fields, there has been little research conducted on its applications for music and acoustic technologies. This paper will discuss the use of a quantum internet protocol in the context of networked music performance in which quantum computing could play a role in processing musical data via a cloud-based music software application. We also propose an example model for a beat-making performance network …
Purpose And Well-Being Through Administering Network Performances, Andrew Mcmillan, Fabio Morreale
Purpose And Well-Being Through Administering Network Performances, Andrew Mcmillan, Fabio Morreale
Journal of Network Music and Arts
Due to the COVID-19 crisis, music communities who found themselves in social and physical isolation have been trying to find alternative solutions to keep some form of connection. Network performance is one of these solutions, one that is specifically aimed at enhancing communities’ connectivity beyond one’s intimate surroundings. In order for network performances to properly work, there are numerous roles that need to be filled; these include performers, administrators, technicians, and event organizers. This paper presents new discussions aimed at understanding these evolving roles and the way in which they are intertwined. These discussions are based on the autobiographical reflections …
Networked Music Performance In Virtual Reality: Current Perspectives, Ben Loveridge
Networked Music Performance In Virtual Reality: Current Perspectives, Ben Loveridge
Journal of Network Music and Arts
The ability for musicians to interact face-to-face has been highly impacted by the COVID-19 pandemic. Physical distancing and travel restrictions have forced teaching, rehearsals, and performances to be moved online. The use of videoconference platforms designed for conversation has also meant accepting their limitations when used in musical contexts. For example, in networked music performance (NMP), low-latency audio is usually transmitted alongside a separate video image. Since videoconference systems usually have a higher degree of in-built delay, the result is that performers often ignore the video image of each other in order to maintain a steady rhythm. If musicians usually …
Editorial, Sarah Weaver
Voting Booths And Interactive Art Installations: The Diebold Accuvote Ts In Context, Mike Richison
Voting Booths And Interactive Art Installations: The Diebold Accuvote Ts In Context, Mike Richison
Journal of Network Music and Arts
In 2016, I created an interactive installation called Video Voto Matic. This project was a mashup between the Votomatic voting system and a Roland TR-808 drum machine. To coincide with the 2020 election season, I am currently working on an update of the project that will include a touch screen voting interface and multiple networked stations that also produce audio and video output. The interface will be housed in the same voting booths that once housed the Diebold Accuvote TS. The Diebold Accuvote TS is a screen-based voting machine that does not utilize paper as a backup. Researchers have examined …
Being Together—Or, Being Less Un-Together—With Networked Music, Rebekah Wilson, Andrew Mcmillan
Being Together—Or, Being Less Un-Together—With Networked Music, Rebekah Wilson, Andrew Mcmillan
Journal of Network Music and Arts
When musicians cannot travel to another location where other musicians are, they generally assume that this means they cannot perform music together—even while the technology exists to allow them to do so. The perception that Internet technology is not suited for music performance is due to a lack of exposure on navigating the limitations specific to networked music, along with the cultural belief that latency is incompatible with music performance. Many groups, however, have successfully created networked music performance systems. Such systems are particularly interesting in affording new musical and social opportunities in cases when musicians cannot travel due to …
Considering Telematic Tools For Conferences, Scott Deal, Rodney Smith, Chuiyuan Meng, Matt Vice
Considering Telematic Tools For Conferences, Scott Deal, Rodney Smith, Chuiyuan Meng, Matt Vice
Journal of Network Music and Arts
Participation in conferences is an elemental component of professional life throughout the world. Two problems offset the social synergy gained from attending a far-away gathering of like-minded people. The first is the highly pronounced carbon footprint from air travel, and the second is the expense involved to participate in a conference which may be on another continent. These factors prevent many from participating who could otherwise benefit as well as contribute. As videoconferencing becomes more common and more sophisticated, it will serve as an alternative that not only benefits constituencies, but will expand the reach of a conference to more …
Understanding The Telematic Apparatus, Patrick Muller, Benjamin Burger, Joel De Giovanni, Matthias Ziegler
Understanding The Telematic Apparatus, Patrick Muller, Benjamin Burger, Joel De Giovanni, Matthias Ziegler
Journal of Network Music and Arts
Under the conditions of its geographic distribution, the “telematic performance” can be regarded as a remediation of traditional concert, theater or dance formats. Conversely, and as this paper argues, the telematic performance can also be understood as an artistic format of its own right, one which then can serve as a trope for social interaction under the conditions of critical posthumanism. To gain a wider perspective, this paper analyzes Alan Turing’s “Imitation Game” from his seminal article Computing Machinery and Intelligence, 1950, proposing it as an early conceptualization of a telematic performance. This against-the-grain reading of Turing’s text reveals certain …
Sensing Place And Presence In An Intimal Long-Distance Improvisation, Ximena Alarcon Diaz, Paul Boddie, Cagri Erdem, Eigil Aandahl, Elias Sukken Andersen, Eirik Dahl, Mari Lesteberg, Alexander Refsum Jensenius
Sensing Place And Presence In An Intimal Long-Distance Improvisation, Ximena Alarcon Diaz, Paul Boddie, Cagri Erdem, Eigil Aandahl, Elias Sukken Andersen, Eirik Dahl, Mari Lesteberg, Alexander Refsum Jensenius
Journal of Network Music and Arts
INTIMAL is an interactive system for relational listening, which integrates physical-virtual interfaces for people to sonically improvise between distant locations. The aim is to embrace two key aspects in the context of human migration: the sense of place and the sense of presence. This paper reflects on the use of INTIMAL in a long-distance improvisation between the cities of Oslo, Barcelona and London in May 2019. This improvisation was performed by nine Colombian migrant women, who had been involved in a research process using the Deep Listening® practice developed by Pauline Oliveros. Here we describe the performance setting and the …
Telematic Music Vs. Networked Music: Distinguishing Between Cybernetic Aspirations And Technological Music-Making, Eric C. Lemmon
Telematic Music Vs. Networked Music: Distinguishing Between Cybernetic Aspirations And Technological Music-Making, Eric C. Lemmon
Journal of Network Music and Arts
No abstract provided.
Editorial, Sarah Weaver
Editorial, Sarah Weaver
Journal of Network Music and Arts
Welcome to the Journal of Network Music and Arts (JONMA). JONMA is a peer-reviewed open access digital research journal published by Stony Brook University. Network Music and Arts utilize the Internet and related technologies as an artistic medium for works created for this platform. JONMA will publish research by artists, technologists, educators, and related scholars. The journal content will include articles, audio and video documentation, and reviews for books and recordings.
Spring 2019
In The Loop
Lab Life: New and improved School of Computing labs inspire research in robotics and engineering; A Festival to Remember: Students thrive in film festival environments; Next Gen Data Scientists: Data Science Academy introduces high school students to the big world of data; A Well-Designed Design Colloquium; Game Face: "Sausage Sports Club: creator and CDM alumnus Chris Wade shares the story behind his playful Nintendo Switch game: Connected from Afar: Graduate student Sierra Sellman makes the most of her online degree program; Seen and Heard; Bravo! Bravo!
In The Loop: Fall 2018
In The Loop
Letter from the Dean; Laugh Out Loud; Reel Rewind; Computer Science for All; The Truth Value Project; Seen and Heard; Bravo! Bravo!; Checkmate Cybercrimes; The Trendy Designer
New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann
New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann
CLCWeb: Comparative Literature and Culture
In his article "New Challenges for the Archiving of Digital Writing" Heiko Zimmermann discusses the challenges of the preservation of digital texts. In addition to the problems already at the focus of attention of digital archivists, there are elements in digital literature which need to be taken into consideration when trying to archive them. Zimmermann analyses two works of digital literature, the collaborative writing project A Million Penguins (2006-2007) and Renée Tuner's She… (2008) and shows how the ontology of these texts is bound to elements of performance, to direct social interaction of writers and readers to the uniquely subjective …
Story Guided Virtual Cultural Heritage Applications, Selma Rizvic
Story Guided Virtual Cultural Heritage Applications, Selma Rizvic
Journal of Interactive Humanities
Virtual cultural heritage applications, particularly virtual museums, nowadays include various forms of storytelling. Every object, site or artifact is better perceived and understood through the adjoining story. Interactive applications naturally request the storytelling to become interactive as well. This paper describes the concepts of interactive digital storytelling in our virtual museums and cultural heritage presentations and discusses their advantages and drawbacks recognized through user evaluation. We used digital stories not only to introduce visitors with the context and information on the objects, but also to enhance their navigation through virtual environments with purpose of learning and perceiving maximum amount of …
Intellectual Property Issues In The Network Cloud: Virtual Models And Digital Three-Dimensional Printers, Darrell G. Mottley
Intellectual Property Issues In The Network Cloud: Virtual Models And Digital Three-Dimensional Printers, Darrell G. Mottley
Journal of Business & Technology Law
No abstract provided.