Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

Communication

Journal

Institution
Keyword
Publication Year
Publication

Articles 211 - 221 of 221

Full-Text Articles in Art and Design

The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen Sep 2014

The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen

Oglethorpe Journal of Undergraduate Research

In this article, the question of whether or not video games could be considered art is explored, as well as what this means for video games as cultural products. Using an interdisciplinary approach, I suggest that there are some games we can consider “art”, and that these games are not only different aesthetically speaking, but are also different from a media-effects standpoint. The article consists of three main sections, an aesthetic review, a content analysis, and a pilot study. In the aesthetic review, I employ different perspectives from aesthetic philosophy in order to come up with criteria for what an …


Review: Arts, Media And Justice: Multimodal Explorations With Youth (2013), Kelsey Greene Mar 2014

Review: Arts, Media And Justice: Multimodal Explorations With Youth (2013), Kelsey Greene

Journal of Media Literacy Education

No abstract provided.


From The Inside Out, And Through., Dominique Ovalle Feb 2014

From The Inside Out, And Through., Dominique Ovalle

The STEAM Journal

These photographs describe “Science” born of consumerism, hijacked by me, economically disenfranchised, or rather—temporarily embarrassed, artist. I was putzing around Malibu—my old college stomping ground, looking for free food; maybe a sample of some gourmet $5 chocolate, and all I got were these photographs.


The Emerald Ash Borer, Emily Bryant Mar 2013

The Emerald Ash Borer, Emily Bryant

The STEAM Journal

An Emerald Ash Borer made from recycled natural materials to create sustainable art.


Migration Grid #26, Stanton Hunter Mar 2013

Migration Grid #26, Stanton Hunter

The STEAM Journal

This work is inspired by invisible sky grids formed by Ultra Violet (UV) light researchers discovered that guide Monarch butterflies on their migration from the mid-western United States to the Sierra Madre Mountains in Mexico. I use terrestrial material, clay, to make something celestial. Earth, associated with mass and permanence, is translated into these shifting, ephemeral, and ethereal sky-forms. The work encompasses void more than object and the complex shadows they cast are immaterial. Together, the objects and shadows point to what can’t be seen, at least by the human eye.


Martha Stewart's Graphic Design For Living, Melanie Mcnaughton Dec 2010

Martha Stewart's Graphic Design For Living, Melanie Mcnaughton

Bridgewater Review

A living brand or a force of darkness, Martha Stewart is an indomitable figure in 20thcentury domestic life and her place in North American domestic history is tied to the success of Martha Stewart Living, the flagship publication of the Martha Stewart Living Omnimedia (MSLO) empire. The success of Living is tied to its graphic design. Living typographically enacts the values it argues for by fusing traditional elements with modern edges to present a vision of homemaking that is soft and appealing yet also a statement of skilled precision and quality. Tacking between broad, more theoretical analysis and close …


Library Home Page Design: The Artist-Librarian Perspective, Virginia C. Feher Apr 2010

Library Home Page Design: The Artist-Librarian Perspective, Virginia C. Feher

Georgia Library Quarterly

The article focuses on a library home page that is designed from the artist-librarian perspective. It cites the need to include promotional features on a page to advertise resources available from the Web site and sponsored events. It notes that the application of the basic principles of art such as emphasis, harmony and movement is important for a successful composition of the page. Also stated is the use of color on a home page which, according to the author, can result in a page that is vibrant while supportive of the delivery of information.


Currents: Art Review, Jason Challas Jan 1997

Currents: Art Review, Jason Challas

SWITCH

A review of the exhibition "Currents", on view at Holmes Fine Arts Gallery Feb. 11th- April 28th 1995. Works reviewed include two by Bruce Cannon, “Comfort Zone” and “Donation Box,” as well as Tim Ryan's relief paintings and sculptures. It is noted that the exhibition also incorporates work by Joan Heemskerk, Dirk Paesmans, Joel Slayton, Jack Fulton, Gary Quinonez, Guy Marsden, Christine Tamblyn, Geri Wittig, and Joe Delappe.


Vrware Beware: Vr At Siggraph, P.D. Quick Sep 1995

Vrware Beware: Vr At Siggraph, P.D. Quick

SWITCH

The article uses the author’s experiences from the event of Siggraph ‘95 to comment on upcoming products using virtual or augmented reality. The article includes further discussion on the products’ effects on the psychology and physiology of consumers. Some examples include the “i-Glasses” from Virtual I/O, the “Smart Model” from Multigen, as well as the nanomanipulator created by University of North Carolina Chapel Hill Department of Computer Science, and the Phobia Project developed by the Georgia Tech Graphics Visualization and Usability Center. The article also covers not only the products of this event, but also the courses, panels, papers, and …


Interview: Joel Slayton, Christine Laffer Feb 1995

Interview: Joel Slayton, Christine Laffer

SWITCH

Interview with Joel Slayton, Professor of Computers in Fine Art at San José State University, and Director of the CADRE Institute. Slayton discusses the history of the Cadre Institute and details his views on the relationship between art and new technology. Slayton describes the role of artists in exploring the possibilities and ethical implications of emerging technologies such as genetic engineering, nano-techology, robotics, and artificial life. He describes installations and in-progress work focused on ubiquitous video surveillance. The interview concludes with a discussion of Slayton’s use of the DoWhatDo model for artistic collaboration and of his piece "Conduits," presented in …


The Purple, June 1899 Jun 1899

The Purple, June 1899

The Purple

The Purple is a student publication offering news of the month, editorials, poetry, college news and alumni news. This issue contains the following:

  • Advertisements
  • The First Graduation Day at Holy Cross, Fifty Years Ago
  • The Growth and Development of Athletics at Holy Cross
  • "Don't"
  • A Young Man's Search for Health
  • To the Law's Recruits
  • An Untold Incident of the Late War
  • For the Ordination of P.M.C., S.J.
  • Purple Prizes
  • Editorial
  • College Chronicle
  • Alumni
  • Athletics
  • Includes photographs of students, dignitaries, Purple prize winners, athletic teams