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American Popular Culture Commons

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Articles 1 - 6 of 6

Full-Text Articles in American Popular Culture

Chicago: A Movie Musical Mockery Of The Media's Razzle Dazzle Image Of Murder., Emily Sulock Aug 2012

Chicago: A Movie Musical Mockery Of The Media's Razzle Dazzle Image Of Murder., Emily Sulock

Pell Scholars and Senior Theses

This thesis closely examines the adaptation of Rob Marshall’s 2002 movie musical Chicago, specifically how the music and choreography support the mocking tone against the media and criminal justice system. With a storyline that has lasted almost a century, its themes still relate to our society today as it exposes the corrupt industries that hold an unhealthy amount of power over public opinion. By breaking down musical numbers, “Both Reached for the Gun” and “Razzle Dazzle,” I argue that Marshall’s unique concept connects to a modern generation immune to over-publicized and infamous murder trials.


A Postmodern Sense Of Nostalgia: Demonstrating Through A Textual Analysis Of Twin Peaks How Cult Membership Can Be Inculcated., Nicholas G. Albanese Aug 2012

A Postmodern Sense Of Nostalgia: Demonstrating Through A Textual Analysis Of Twin Peaks How Cult Membership Can Be Inculcated., Nicholas G. Albanese

Pell Scholars and Senior Theses

This paper explores a “cult” following in television, by looking at various aspects of the program Twin Peaks. It seeks to answer the questions of how a television show that aired for only two seasons over two decades ago was and still is able to garner such a loyal fandom, and is there some primary factor for developing this cult status? In order to answer these questions, aspects of media studies such as narrative complexity, authorship and the cult status of a show, as well as elements from the show itself, such as postmodernism and manufactured nostalgia must be teased …


Stereotypes Of Contemporary Native American Indian Characters In Recent Popular Media, Virginia A. Mclaurin Jan 2012

Stereotypes Of Contemporary Native American Indian Characters In Recent Popular Media, Virginia A. Mclaurin

Masters Theses 1911 - February 2014

This thesis examines the ongoing trends in depictions of Native American Indians in popular mainstream media from the last two decades. Stereotypes in general and in relation to Native American Indians are discussed, and a pattern of stereotype reactions to colonists’ perceived strains is identified. An analysis of popular television shows, movies, and books with contemporary Native characters will demonstrate new trends which we might consider transformed or emerging stereotypes of Native people in non-Native media. These trends will not only be shown to have emerged from more general national and regional stereotypes of Native identity, but will also demonstrate …


Murrow And Friendly’S Small World: Television Conversation At The Crossroads, Kathleen Collins Jan 2012

Murrow And Friendly’S Small World: Television Conversation At The Crossroads, Kathleen Collins

Publications and Research

Small World

(1958–60), an Edward R. Murrow and Fred W. Friendly television production, brought together political and entertainment figures from around the world, boasting technological innovation and a high level of public affairs discourse. The author discusses critical reception, producers’ ideals, cultural and historical context, and relation-ships to evolving notions of public service broadcasting.


"We Should Have Brought The Tank": Hypermediated Interactivity In Red Vs. Blue, Marc A. Ouellette Jan 2012

"We Should Have Brought The Tank": Hypermediated Interactivity In Red Vs. Blue, Marc A. Ouellette

English Faculty Publications

Machinima, the practice of adapting recorded video game play into short films, highlights an often unacknowledged but significant shift in the consumption of video games and represents a key and underexplored intersection between the two leading theoretical camps. Considering the landmark series Red vs. Blue through the lens of Bolter and Grusin's propositions about "new" media's relationships with other forms offers an entry point for theorizing not only machinima but also the intersections between the ludology and narratology positions in games studies.


Time In Television Narrative: Exploring Temporality In 21st Century Programming, Melissa R. Ames Jan 2012

Time In Television Narrative: Exploring Temporality In 21st Century Programming, Melissa R. Ames

Faculty Research & Creative Activity

This collection analyzes twenty-first-century American television programs that rely upon temporal and narrative experimentation. These shows play with time, slowing it down to unfold the narrative through time retardation and compression. They disrupt the chronological flow of time itself, using flashbacks and insisting that viewers be able to situate themselves in both the present and the past narrative threads. Although temporal play has existed on the small screen prior to the new millennium, never before has narrative time been so freely adapted in mainstream television. The essayists offer explanations for not only the frequency of time play in contemporary programming, …