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Full-Text Articles in Landscape Architecture
Multisensory Experiences In Archaeological Landscapes—Sound, Vision, And Movement In Gis And Virtual Reality, Heather Richards-Rissetto, Kristy Primeau,, David E. E. Witt, Graham Goodwin
Multisensory Experiences In Archaeological Landscapes—Sound, Vision, And Movement In Gis And Virtual Reality, Heather Richards-Rissetto, Kristy Primeau,, David E. E. Witt, Graham Goodwin
Department of Anthropology: Faculty Publications
Archaeologists are employing a variety of digital tools to develop new methodological frameworks that combine computational and experiential approaches which is leading to new multisensory research. In this article, we explore vision, sound, and movement at the ancient Maya city of Copan from a multisensory and multiscalar perspective bridging concepts and approaches from different archaeological paradigms. Our methods and interpretations employ theory-inspired variables from proxemics and semiotics to develop a methodological framework that combines computation with sensory perception. Using GIS, 3D, and acoustic tools we create multisensory experiences in VR with spatial sound using an immersive headset (Oculus Rift) and …
3d Tool Evaluation And Workflow For An Ecological Approach To Visualizing Ancient Socio-Environmental Landscapes: A Case Study From Copan, Honduras, Heather Richards-Rissetto, Shona Sanford-Long, Jack Kerby-Miller
3d Tool Evaluation And Workflow For An Ecological Approach To Visualizing Ancient Socio-Environmental Landscapes: A Case Study From Copan, Honduras, Heather Richards-Rissetto, Shona Sanford-Long, Jack Kerby-Miller
Department of Anthropology: Faculty Publications
Architectural reconstructions are the centerpieces of ancient landscape visualization. When present, vegetation is relegated to the background, resulting in underutilized plant data—an integral data source for archaeological interpretation—thus limiting the capacity to take advantage of 3D visualization for studying ancient socio-environmental dynamics. Our long-term objective is to develop methods of 3D landscape visualization that have value for examining changes in land use and settlement patterns. To begin to work toward this objective, we have (1) identified 3D tools and techniques for vegetation modeling and landscape visualization, (2) evaluated the pros and cons of these tools, (3) investigated biological and ecological …
St. Norbert College As Arboretum: Mapping The Trees On Campus, Jordan A. Mayer, Jason Mills, David Hunnicut
St. Norbert College As Arboretum: Mapping The Trees On Campus, Jordan A. Mayer, Jason Mills, David Hunnicut
GIS Library
St. Norbert College as Arboretum: Mapping the Trees on Campus - Take a virtual tour of the trees on campus.
The tour is a multimedia ArcGIS Online story map and is available here.
Many of the trees on the St. Norbert Campus were planted by Fr. Anselm Keefe (1895- 1974) in the mid 20th century. It was Fr. Keefe’s vision to beautify the campus by creating gardens that were accessible to the public. This included planting a diverse variety of trees, including one of every tree species native to Wisconsin. It was Keefe’s mission to make St. Norbert College …
From Mounds To Maps To Models: Visualizing Ancient Architecture Across Landscapes, Heather Richards-Rissetto
From Mounds To Maps To Models: Visualizing Ancient Architecture Across Landscapes, Heather Richards-Rissetto
Department of Anthropology: Faculty Publications
Since the onset of settlement pattern studies in the 1950s, landscape mapping projects have become an archaeological mainstay. Remote sensing technologies such as lidar, photogrammetry, and SAR (Synthetic Aperture Radar) steadily reveal new archaeological sites. For landscape archaeology, the detection and mapping of small architectural complexes and households offers important data to contextualize larger (often already known) sites and perform regional analyses. However, because the majority of sites remain unexcavated, analysis is limited, and yet Geographic Information Systems (GIS) and 3D Visualization are expanding the possible uses for older and newly-acquired data on unexcavated mounds. This paper describes a GIS …
Social Interaction At The Maya Site Of Copan, Honduras: A Least Cost Approach To Configurational Analysis, Heather Richards-Rissetto
Social Interaction At The Maya Site Of Copan, Honduras: A Least Cost Approach To Configurational Analysis, Heather Richards-Rissetto
Department of Anthropology: Faculty Publications
In this article, I employ least cost paths using GIS to measure the relationship between site configuration and social connectivity at the ancient Maya site of Copan, Honduras. I investigate two questions. First, did people of different social classes experience varying degrees of social connectivity? Second, did people living in different parts of the city experience difference degrees of social connectivity? Ultimately, the goal is modify traditional configurational analysis using least cost analysis (LCA) to identify how social hierarchy was embedded in landscapes and how ancient people may have strategically manipulated landscapes to structure social interaction and community organization.
Mapping Places Of Play And Prey With Denver Kids, Bambi L. Yost
Mapping Places Of Play And Prey With Denver Kids, Bambi L. Yost
Bambi L Yost
In this study, GIS is used to investigate Denver neighborhoods through children's eyes. This community-based research project teaches inner-city children about the power of mapping and voicing preferences and concerns. Using GIS technology, neighborhood surveys, handdrawn maps, photographs, and other methods of exploration, children create maps of schoolgrounds and surrounding neighborhoods, revealing quantitative and qualitative data in a creative and informative way. This research serves to empower students and educate city officials about the benefits and deficits of inner-city living for Denver youth. Special emphasis is placed on places of play and physical activity as well as on places of …