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Articles 1 - 3 of 3
Full-Text Articles in Architectural History and Criticism
Treehouses: Civilizing The Wildness Of Men And Nature, Courtney Mckinney
Treehouses: Civilizing The Wildness Of Men And Nature, Courtney Mckinney
English Undergraduate Distinction Projects
In this paper, I explore how treehouses operate symbolically in tandem with culture. Through an analysis of British and American print culture, I argue that the treehouse building project became bound to boyhood at the turn of the twentieth century as the naturalist movement spread and youth organizations embraced treehouses as part of their vision for the development of boys. Parents and youth leaders intend for treehouse projects to build self-reliance, independence, imagination, and courage in their boys. Congruously, this activity associated with a child’s personal growth takes place in an actual growing organism. I analyze how treehouses juxtapose humans …
Buying Time: Consuming Urban Pasts In Nineteenth-Century Britain, Dory Agazarian
Buying Time: Consuming Urban Pasts In Nineteenth-Century Britain, Dory Agazarian
Dissertations, Theses, and Capstone Projects
This dissertation is about how historical narratives developed in the context of a modern marketplace in nineteenth-century Britain. In particular, it explores British historicism through urban space with a focus on Rome and London. Both cities were invested with complex political, religious and cultural meanings central to the British imagination. These were favorite tourist destinations and the subjects of popular and professional history writing. Both cities operated as palimpsests, offering a variety of histories to be “tried on” across the span of time. In Rome, British consumers struggled when traditional histories were problematized by emerging scholarship and archaeology. In London, …
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …