Open Access. Powered by Scholars. Published by Universities.®

Human Factors Psychology Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Human Factors Psychology

Cogtool-Helper: Leveraging Gui Functional Testing Tools To Generate Predictive Human Performance Models, Amanda Swearngin May 2012

Cogtool-Helper: Leveraging Gui Functional Testing Tools To Generate Predictive Human Performance Models, Amanda Swearngin

Department of Computer Science and Engineering: Dissertations, Theses, and Student Research

Numerous tools and techniques for human performance modeling have been introduced in the field of human-computer interaction. With such tools comes the ability to model legacy applications. Models can be used to compare design ideas to existing applications, or to evaluate products against those of competitors. One such mod- eling tool, CogTool, allows user interface designers and analysts to mock up design ideas, demonstrate tasks, and obtain human performance predictions for those tasks. This is one step towards a simple and complete analysis process, but it still requires a large amount of manual work. Graphical user interface (GUI) testing tools …


Effects Of Visual Interaction Methods On Simulated Unmanned Aircraft Operator Situational Awareness, Brent A. Terwilliger Jan 2012

Effects Of Visual Interaction Methods On Simulated Unmanned Aircraft Operator Situational Awareness, Brent A. Terwilliger

Publications

The limited field of view of static egocentric visual displays employed in unmanned aircraft controls introduces the soda straw effect on operators, which significantly affects their ability to capture and maintain situational awareness by not depicting peripheral visual data. The problem with insufficient operator situational awareness is the resulting increased potential for error and oversight during operation of unmanned aircraft, leading to accidents and mishaps costing United States taxpayers between $4 million to $54 million per year. The purpose of this quantitative experimental completely randomized design study was to examine and compare use of dynamic eyepoint to static visual interaction …