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Full-Text Articles in Community Psychology
Add Me As A Friend: Face To Face Vs. Online Friendships And Implications For Happiness, Andrew Griggs, Emily Rickel, Elizabeth Lazzara, Christina Frederick
Add Me As A Friend: Face To Face Vs. Online Friendships And Implications For Happiness, Andrew Griggs, Emily Rickel, Elizabeth Lazzara, Christina Frederick
Publications
Friendships are beneficial to individual happiness. Studies have examined virtual relationships; however, the quality and utility of adult, online gaming friendships and their relationship with happiness is still not well understood. Respondents were surveyed about friendship quality with their closest friends across two modalities (face-to-face or online via gaming), as well as other relationship characteristics including communication frequency and friendship length. We identified a statistically significant difference between the modalities in friendship quality. We also identified a relationship between friendship quality and happiness. We discuss these results in terms of practical implications concerning friendship quality in face-to-face and online gaming …
Advancing Team Cohesion: Using An Escape Room As A Novel Approach, Tara N. Cohen, Joseph R. Keebler, Andrew C. Griggs Ii, Elizabeth H. Lazzara, Falisha F. Kanji, Kate A. Cohen, Bruce L. Gewertz
Advancing Team Cohesion: Using An Escape Room As A Novel Approach, Tara N. Cohen, Joseph R. Keebler, Andrew C. Griggs Ii, Elizabeth H. Lazzara, Falisha F. Kanji, Kate A. Cohen, Bruce L. Gewertz
Publications
Objective: An escape room was used to study teamwork and its determinants, which have been found to relate to the quality and safety of patient care delivery. This pilot study aimed to explore the value of an escape room as a mechanism for improving cohesion among interdisciplinary healthcare teams.
Methods: This research was conducted at a nonprofit medical center in Southern California. All participants who work on a team were invited to participate. Authors employed an interrupted within-subjects design, with two pre- and post- escape room questionnaires related to two facets of group cohesion: (belonging – (PGC-B) and …