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University of Wisconsin Milwaukee

Games

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Articles 1 - 3 of 3

Full-Text Articles in Anthropology

Incipient Games: Restoring The Past Through Play In Historical Reenactment, Luke Konkol May 2022

Incipient Games: Restoring The Past Through Play In Historical Reenactment, Luke Konkol

Theses and Dissertations

This thesis is an ethnography of an historical reenactment group which stewards a living history village portraying the nineteenth-century “Wisconsin frontier.” It analyzes productions from improvisations, to scripted vignettes, to a “whodunit” mystery game. Across their practice, reenactors are met with a host of challenges including ‘authenticity,’ balancing constructionism and objectivism, visitor engagement, educating the public, and the bleeding together of period techniques and modern thinking. Such challenges push against the boundaries of analyzing the project of reenactment (or larger social life) as theatre. Given terms like “play-acting” and “role-playing” in the space of reenactment, this thesis examines this phenomenon …


Looking For Group: Sociality, Embodiment, And Institutions In World Of Warcraft, Christopher J. Cooley Dec 2019

Looking For Group: Sociality, Embodiment, And Institutions In World Of Warcraft, Christopher J. Cooley

Theses and Dissertations

This ethnography examines the varying degrees of conflict between multiple stakeholders involved in the massively multiplayer online role-playing game World of Warcraft (WoW). The game’s designers, like many software developers in the contemporary world, tend to be guided by an ideology influenced by classical liberalism, but also inspired by a utopian view of technology in general. That ideological position has directly affected many aspects of the game, from the largely unregulated in-game economy, to the strong emphasis on individual mastery of the game’s systems to progress through the complete content of the game world. World of Warcraft advertises itself not …


Rules Of The House: Strategy, Tactic, And Violence In One World By Night, World Of Darkness, Live-Action Role-Play Games, Laya Liebeseller May 2017

Rules Of The House: Strategy, Tactic, And Violence In One World By Night, World Of Darkness, Live-Action Role-Play Games, Laya Liebeseller

Theses and Dissertations

The following thesis focuses on governance of institutionalized play in three World of Darkness live-action role-play (larp) games (ethnographic field work conducted between May and August of 2016), whose players have willingly allowed the international organization of One World by Night – an organization made up of their peers – to unify them in such a way as to create connection, community, and shared story across the world. I analyze four locii within these games (the book, the organization, the storyteller, and the player) using Michel de Certeau’s, The Practice of Everyday Life, translated by Steven Rendall, specifically focusing on …