Open Access. Powered by Scholars. Published by Universities.®
Social and Behavioral Sciences Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Institution
- Publication
- Publication Type
Articles 1 - 5 of 5
Full-Text Articles in Social and Behavioral Sciences
Relatedness In Gaming: The Effect In‑Game Touch Has On Player Connection, Victoria K. Lew, Joshua Smith, Nicholas Reuss, Xiyu Zhang, Jacob Gulliuzo, Christina M. Frederick
Relatedness In Gaming: The Effect In‑Game Touch Has On Player Connection, Victoria K. Lew, Joshua Smith, Nicholas Reuss, Xiyu Zhang, Jacob Gulliuzo, Christina M. Frederick
Publications
With the number of individuals becoming gamers on the rise, it has become ever so important to understand the underlying motivations and social interactions that occur within this video game medium. Research has revealed that player motivation and relatedness within a game setting can be affected by the interpersonal relationships that develop from in game social interactions. This specific study was interested in how interpersonal touch and relatedness gestures, more specifically positive or negative touch conditions within a gameplay experience, can impact both player motivations, as well as inter-player impressions. Additionally, observational data measuring the quality of interaction between the …
Descriptive And Prescriptive Belief In A Just World, Joel Armstrong
Descriptive And Prescriptive Belief In A Just World, Joel Armstrong
Electronic Thesis and Dissertation Repository
The Justice Motive has traditionally been conceptualized as a homeostatic, prevention-focused motivation, but attempts to measure individual differences in the Justice Motive (i.e., the Belief in a Just World) have not treated it as one. The measurement of a motivation requires accounting for both the current state and the goal state, but traditional measurement techniques have relied solely on beliefs about how just the world currently is (i.e., the current state). This has resulted in two major issues in the literature. First is the assumption that everyone who reports believing in a just world has reached that belief because of …
Darling, Get Closer To Me: Spatial Proximity Amplifies Interpersonal Liking, Ji Eun Shin, Eunkook Suh, Norman P. Li, Kangyong Eo, Sang Chul Chong, Ming-Hong Tsai
Darling, Get Closer To Me: Spatial Proximity Amplifies Interpersonal Liking, Ji Eun Shin, Eunkook Suh, Norman P. Li, Kangyong Eo, Sang Chul Chong, Ming-Hong Tsai
Research Collection School of Social Sciences
Does close distance increase liking for a social object? In a preliminary sociogram task, an association between proximity and intimacy was found in drawings of self and others. In three experimental studies, male participants consistently preferred female targets who were (actually or appeared to be) close than far from them. Distance was manipulated through various means—sitting distance (Study 2), presenting two facial images separately to each eye by a stereoscopic device (Study 3), or a video clip (Study 4). This effect was stronger among those with deprived social needs and occurred in part because close (vs. far) targets seemed psychologically …
Gaming, Workplace, Self-Esteem, Counterproductive Work Behaviors, Sarah Marie Dyson
Gaming, Workplace, Self-Esteem, Counterproductive Work Behaviors, Sarah Marie Dyson
Walden Dissertations and Doctoral Studies
Although there is ample information on the negative aspects of video game playing, we know less about the benefits and how the benefits transfer to the gamers’ workplace. Further understanding of these relationships may offer employees and employers more insight on how they can reduce counterproductive workplace behaviors (CWB) while also improving workplace morale and productivity. The purpose of this quantitative nonexperimental study is to examine the relationships between time spent engaging in gameplay, workplace self-esteem, and positive and negative workplace behaviors among gamers. Participants anonymously completed an online questionnaire utilizing the Behind the Screen Measure, Counterproductive Workplace Behavior Checklist, …
Started From The Future Now We're Here: The Effect Of Planning Direction On Motivation, Kaylee Boulton
Started From The Future Now We're Here: The Effect Of Planning Direction On Motivation, Kaylee Boulton
Theses and Dissertations (Comprehensive)
Planning for a future goal in reverse chronological order (i.e., backward planning) can result in increased task motivation for relatively specific, short-term goals, such as academic assignments (Park et al., 2017). Although sometimes backward planning is advocated for shorter-term, concrete event planning (e.g., planning a project timeline), it is also promoted for longer-term, identity-based, “visioning” exercises in which people imagine a desired future-self more generally, then backward plan the path to attaining it. The purpose of the present research was to empirically test this type of applied goal-setting program that promotes the use of backward planning when thinking about one’s …