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Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

2018

Science and Technology Studies

James Madison University

Virtual reality

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Advancing Steam Learning Through Virtual Reality, Kimberly Hearn Jan 2018

Advancing Steam Learning Through Virtual Reality, Kimberly Hearn

Senior Honors Projects, 2010-2019

In summer 2017, the Museum of Science Fiction held a convention called Escape Velocity. The convention blends academia and science fiction to promote STEAM learning. For this convention, I coordinated a panel on virtual reality and moderated that panel at the event. The experience allowed me to educate the public on a topic I am interested in, and learn about the logistics of planning an event as well.