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Simulating Salience: Developing A Model Of Choice In The Visual Coordination Game, Adib Sedig
Simulating Salience: Developing A Model Of Choice In The Visual Coordination Game, Adib Sedig
Undergraduate Student Research Internships Conference
This project is primarily inspired by three papers: Colin Camerer and Xiaomin Li’s (2019 working paper)—Using Visual Salience in Empirical Game Theory, Ryan Oprea’s (2020)—What Makes a Rule Complex?, and Caplin et. al.’s (2011)—Search and Satisficing. Over the summer, I worked towards constructing a model of choice for the visual coordination game that can model player behavior more accurately than traditional game theoretic predictions. It attempts to do so by incorporating a degree of bias towards salience into a cellular automaton search algorithm and utilizing it alongside a sequential search mechanism of satisficing. This …