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Social and Behavioral Sciences Commons

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Publications

2016

Smartphones

Articles 1 - 2 of 2

Full-Text Articles in Social and Behavioral Sciences

The Digital “Lure”: Small Businesses And Pokémon Go, Jordan Frith Nov 2016

The Digital “Lure”: Small Businesses And Pokémon Go, Jordan Frith

Publications

Most of the discussion about Pokémon Go has focused on the end-user and the playful nature of the game. Experts have mentioned the game’s commercialism, but they have done so mostly by talking about the data collection practices of the app developers. This commentary piece takes a different approach by examining how businesses have used Pokémon Go’s “lures” to attract foot traffic. The main goal of the article is to show how the ludic, digital wayfaring of location-based games can be used by individual places to attract players. While the focus is on business owners, I will also address …


Wearing The City: Memory P(A)Laces, Smartphones, And The Rhetorical Invention Of Embodied Space, Jason Kalin, Jordan Frith Jun 2016

Wearing The City: Memory P(A)Laces, Smartphones, And The Rhetorical Invention Of Embodied Space, Jason Kalin, Jordan Frith

Publications

This article extends research on the production of embodied space by focusing on the relations between place and memory. Beginning with a consideration of how wearable technologies enable new spatial practices within the constructed order of the city, we develop a conceptual framework to understand these spatial practices by returning to the rhetorical art of memory and the building of memory palaces. The art of memory, exemplified by memory palaces, offers a rhetorical resource for understanding how smartphones as wearable technologies may be incorporated—that is, brought into the body, as integral to the production of embodied spatial memories. We argue …