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Cowles Foundation Discussion Papers

2004

Coordination

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Full-Text Articles in Social and Behavioral Sciences

Coordination Failure In Repeated Games With Almost-Public Monitoring, George J. Mailath, Stephen Morris Sep 2004

Coordination Failure In Repeated Games With Almost-Public Monitoring, George J. Mailath, Stephen Morris

Cowles Foundation Discussion Papers

Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public-monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in such games. It is always possible to coordinate continuation play by requiring behavior to have bounded recall (i.e., there is a bound L such that in any period, the last L signals are sufficient to determine behavior). We show that, in games with general almost-public private monitoring, this is essentially the only behavior that can coordinate …


Network Markets And Consumer Coordination, Attila Ambrus, Rossella Argenziano Sep 2004

Network Markets And Consumer Coordination, Attila Ambrus, Rossella Argenziano

Cowles Foundation Discussion Papers

This paper assumes that groups of consumers in network markets can coordinate their choices when it is in their best interest to do so, and when coordination does not require communication. It is shown that multiple asymmetric networks can coexist in equilibrium if consumers have heterogeneous reservation values. A monopolist provider might choose to operate multiple networks to price differentiate consumers on both sides of the market. Competing network providers might operate networks such that one of them targets high reservation value consumers on one side of the market, while the other targets high reservation value consumers on the other …


Coordination Failure In Repeated Games With Almost-Public Monitoring, George J. Mailath, Stephen Morris Sep 2004

Coordination Failure In Repeated Games With Almost-Public Monitoring, George J. Mailath, Stephen Morris

Cowles Foundation Discussion Papers

Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in such games. It is always possible to coordinate continuation play by requiring behavior to have bounded recall (i.e., there is a bound L such that in any period, the last L signals are sufficient to determine behavior). We show that, in games with general almost-public private monitoring, this is essentially the only behavior that can …