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Articles 1 - 11 of 11

Full-Text Articles in Social and Behavioral Sciences

A Method For Generating A Non-Manual Feature Model For Sign Language Processing, Robert G. Smith Dr, Markus Hofmann Dr Aug 2023

A Method For Generating A Non-Manual Feature Model For Sign Language Processing, Robert G. Smith Dr, Markus Hofmann Dr

Articles

While recent approaches to sign language processing have shifted to the domain of Machine Learning (ML), the treatment of Non-Manual Features (NMFs) remains an open question. The principal challenge facing this method is the comparatively small sign language corpora available for training machine learning models. This study produces a statistical model which may be used in future ML, rules-based, and hybrid-learning approaches for sign language processing tasks. In doing so, this research explores the emerging patterns of non-manual articulation concerning grammatical classes in Irish Sign Language (ISL). The experimental method applied here is a novel implementation of an association rules …


The Potential And Limitations Of Conversational Agents For Chronic Conditions And Well-Being, Ekaterina Uetova, Lucy Hederman, Robert J. Ross, Dympna O'Sullivan Jan 2023

The Potential And Limitations Of Conversational Agents For Chronic Conditions And Well-Being, Ekaterina Uetova, Lucy Hederman, Robert J. Ross, Dympna O'Sullivan

Articles

Conversational agents are becoming more common in the health and wellness domains in part due to assumptions regarding potential improvements in individuals’ outcomes. This paper presents initial findings from a review of conversational agent use in healthcare for chronic conditions and well-being. A search of the literature was performed on electronic databases PubMed, ACM Digital Library, Scopus and IEEE Xplore. Studies were included if they were focused on chronic disorder management, disease prevention or lifestyle change and if systems were tested on target user groups. This paper investigates the health domains, the user profiles and reasons why conversational agents may …


“Be A Pattern For The World”: The Development Of A Dark Patterns Detection Tool To Prevent Online User Loss, Jordan Donnelly, Alan Downley, Yunpeng Liu, Yufei Su, Quanwei Sun, Lan Zeng, Andrea Curley, Damian Gordon, Paul Kelly, Dympna O'Sullivan, Anna Becevel Sep 2022

“Be A Pattern For The World”: The Development Of A Dark Patterns Detection Tool To Prevent Online User Loss, Jordan Donnelly, Alan Downley, Yunpeng Liu, Yufei Su, Quanwei Sun, Lan Zeng, Andrea Curley, Damian Gordon, Paul Kelly, Dympna O'Sullivan, Anna Becevel

Articles

Dark Patterns are designed to trick users into sharing more information or spending more money than they had intended to do, by configuring online interactions to confuse or add pressure to the users. They are highly varied in their form, and are therefore difficult to classify and detect. Therefore, this research is designed to develop a framework for the automated detection of potential instances of web-based dark patterns, and from there to develop a software tool that will provide a highly useful defensive tool that helps detect and highlight these patterns.


Provenance: An Intermediary-Free Solution For Digital Content Verification, Bilal Yousuf, M. Atif Qureshi, Brendan Spillane, Gary Munnelly, Oisin Carroll, Matthew Runswick, Kirsty Park, Eileen Culloty, Owen Conlan, Jane Suiter Nov 2021

Provenance: An Intermediary-Free Solution For Digital Content Verification, Bilal Yousuf, M. Atif Qureshi, Brendan Spillane, Gary Munnelly, Oisin Carroll, Matthew Runswick, Kirsty Park, Eileen Culloty, Owen Conlan, Jane Suiter

Articles

The threat posed by misinformation and disinformation is one of the defining challenges of the 21st century. Provenance is designed to help combat this threat by warning users when the content they are looking at may be misinformation or disinformation. It is also designed to improve media literacy among its users and ultimately reduce susceptibility to the threat among vulnerable groups within society. The Provenance browser plugin checks the content that users see on the Internet and social media and provides warnings in their browser or social media feed. Unlike similar plugins, which require human experts to provide evaluations and …


Digital Age Of Consent And Age Verification: Can They Protect Children?, Liliana Pasquale, Paola Zippo, Cliona Curley, Brian O'Neill, Marina Mongiello Jan 2020

Digital Age Of Consent And Age Verification: Can They Protect Children?, Liliana Pasquale, Paola Zippo, Cliona Curley, Brian O'Neill, Marina Mongiello

Articles

Children are increasingly accessing social media content through mobile devices. Existing data protection regulations have focused on defining the digital age of consent, in order to limit collection of children’s personal data by organizations. However, children can easily bypass the mechanisms adopted by apps to verify their age, and thereby be exposed to privacy and safety threats. We conducted a study to identify how the top 10 social and communication apps among underage users apply age limits in their Terms of Use. We also assess the robustness of the mechanisms these apps put in place to verify the age of …


Expectations Of Artificial Intelligence And The Performativity Of Ethics: Implications For Communication Governance, Aphra Kerr, Marguerite Barry, John D. Kelleher Jan 2020

Expectations Of Artificial Intelligence And The Performativity Of Ethics: Implications For Communication Governance, Aphra Kerr, Marguerite Barry, John D. Kelleher

Articles

This article draws on the sociology of expectations to examine the construction of expectations of ‘ethical AI’ and considers the implications of these expectations for communication governance. We first analyse a range of public documents to identify the key actors, mechanisms and issues which structure societal expectations around artificial intelligence (AI) and an emerging discourse on ethics. We then explore expectations of AI and ethics through a survey of members of the public. Finally, we discuss the implications of our findings for the role of AI in communication gover- nance. We find that, despite societal expectations that we can design …


Finding Common Ground For Citizen Empowerment In The Smart City, John D. Kelleher, Aphra Kerr Jan 2020

Finding Common Ground For Citizen Empowerment In The Smart City, John D. Kelleher, Aphra Kerr

Articles

Corporate smart city initiatives are just one example of the contemporary culture of surveillance. They rely on extensive information gathering systems and Big Data analysis to predict citizen behaviour and optimise city services. In this paper we argue that many smart city and social media technologies result in a paradox whereby digital inclusion for the purposes of service provision also results in marginalisation and disempowerment of citizens. Drawing upon insights garnered from a digital inclusion workshop conducted in the Galapagos islands, we propose that critically and creatively unpacking the computational techniques embedded in data services is needed as a first …


Robot Perception Errors And Human Resolution Strategies In Situated Human-Robot Dialogue, Niels Schütte, Brian Mac Namee, John D. Kelleher Jan 2017

Robot Perception Errors And Human Resolution Strategies In Situated Human-Robot Dialogue, Niels Schütte, Brian Mac Namee, John D. Kelleher

Articles

Errors in visual perception may cause problems in situated dialogues. We investigated this problem through an experiment in which human participants interacted through a natural language dialogue interface with a simulated robot.We introduced errors into the robot’s perception, and observed the resulting problems in the dialogues and their resolutions.We then introduced different methods for the user to request information about the robot’s understanding of the environment. We quantify the impact of perception errors on the dialogues, and investigate resolution attempts by users at a structural level and at the level of referring expressions.


A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney Oct 2012

A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney

Articles

It is widely acknowledged that digital games can provide an engaging, motivating and “fun” experience for students. However an entertaining game does not necessarily constitute a meaningful, valuable learning experience. For this reason, experts espouse the importance of underpinning serious games with a sound theoretical framework which integrates and balances theories from two fields of practice: pedagogy and game design (Kiili, 2005; Seeney & Routledge, 2009). Additionally, with the advent of sophisticated, immersive technologies, and increasing interest in the opportunities for constructivist learning offered by these technologies, concepts of fidelity and its impact on student learning and engagement, have emerged …


Applying Computational Models Of Spatial Prepositions To Visually Situated Dialog, John D. Kelleher, Fintan Costello Jun 2009

Applying Computational Models Of Spatial Prepositions To Visually Situated Dialog, John D. Kelleher, Fintan Costello

Articles

This article describes the application of computational models of spatial prepositions to visually situated dialog systems. In these dialogs, spatial prepositions are important because people often use them to refer to entities in the visual context of a dialog. We first describe a generic architecture for a visually situated dialog system and highlight the interactions between the spatial cognition module, which provides the interface to the models of prepositional semantics, and the other components in the architecture. Following this, we present two new computational models of topological and projective spatial prepositions. The main novelty within these models is the fact …


Hypertext Theory And Narrative, Eoin Kilfeather Jan 1996

Hypertext Theory And Narrative, Eoin Kilfeather

Articles

No abstract provided.