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Social and Behavioral Sciences Commons™
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Full-Text Articles in Social and Behavioral Sciences
Interactive Media And Problem-Solving Skills, Tiffany M. Atkinson
Interactive Media And Problem-Solving Skills, Tiffany M. Atkinson
Brescia Psychology Undergraduate Honours Theses
This study investigated whether undergraduate students who have high video gaming experience would have increased problem-solving abilities compared to those who have moderate or low to no gaming experience. The sample consisted of twenty-two undergraduate students at Brescia University College. Participants completed one online questionnaire which consisted of three problem-solving tasks, a Problem-Solving Inventory (PSI), a Motivation for Gaming Questionnaire (MOGQ), and gaming information questionnaire. The problem-solving tasks included numbers-based math problems, language-based anagram problems, and logic-based riddle problems. The results from a 3x3 ANOVA test found no statistically significant effect of video game experience on problem-solving skills. Though, there …
The Effects Of Religiosity On Near And Distant Possible Selves And Goals, Erin Sveinbjornson
The Effects Of Religiosity On Near And Distant Possible Selves And Goals, Erin Sveinbjornson
Brescia Psychology Undergraduate Honours Theses
The effects of religiosity on goals and decision-making remain poorly understood. Essentially, motivation guides one’s goals, and therefore, it is necessary to understand what motivates people. This study looks to investigate further, the role of religiosity as a motivational factor in determining goals and decision-making processes. A survey was used to gather data on 51 female undergraduate students from Brescia University College. Students were enrolled in a first year introduction to psychology class and participated by completing a package of focused scales and questionnaires regarding religiosity, ideology, goals and decision-making. Data was gathered and analyzed using a series of linear …