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Social and Behavioral Sciences Commons™
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Articles 1 - 6 of 6
Full-Text Articles in Social and Behavioral Sciences
Review Of Archival Virtue: Relationship, Obligation, And The Just Archives, J. Gordon Daines Iii
Review Of Archival Virtue: Relationship, Obligation, And The Just Archives, J. Gordon Daines Iii
Journal of Western Archives
Review of Archival Virtue: Relationship, Obligation, and the Just Archives by Scott Cline.
Connecting With Computer Science: Electronic Textile Portfolios As Ideational Identity Resources For High School Students, Mia S. Shaw, Deborah A. Fields, Yasmin B. Kafai
Connecting With Computer Science: Electronic Textile Portfolios As Ideational Identity Resources For High School Students, Mia S. Shaw, Deborah A. Fields, Yasmin B. Kafai
Instructional Technology and Learning Sciences Faculty Publications
The development of student identities—their interests in computer science, perceptions of the discipline, and sense of belonging in the field—is critical for broadening participation of underrepresented groups in computing. This paper reports on the design of portfolios in which two classes of high school students reflected on the process of making electronic textile projects. We examine how students expressed self-authorship in relation to computer science and how the use of reflective portfolios shaped students’ perceptions of computer science. In the discussion we consider how reflective portfolios can serve as ideational resources for computer science identity construction.
Equitable Engagement In Stem: Using E-Textiles To Challenge The Positioning Of Non-Dominant Girls In School Science, Kristin A. Searle, Colby Tofel-Grehl, Janet Breitenstein
Equitable Engagement In Stem: Using E-Textiles To Challenge The Positioning Of Non-Dominant Girls In School Science, Kristin A. Searle, Colby Tofel-Grehl, Janet Breitenstein
Instructional Technology and Learning Sciences Faculty Publications
This paper examines how working with sewable, programmable electronics embedded in textiles (e-textiles) impacted the self-perceptions and actions of two middle school girls from non-dominant communities as they navigated their place within science class. Using analytic induction (Erickson, 1986), we explore the phenomena around their experiences and the influence of their teachers’ perceptions. Findings indicate that the personalizable nature of e-textiles created a meaningful opportunity for students to engage in science class in a new way.
Picking Up The Mantle Of “Expert”: Assigned Roles, Assertion Of Identity, And Peer Recognition Within A Programming Class, Deborah A. Fields, N. Enyedy
Picking Up The Mantle Of “Expert”: Assigned Roles, Assertion Of Identity, And Peer Recognition Within A Programming Class, Deborah A. Fields, N. Enyedy
Instructional Technology and Learning Sciences Faculty Publications
Changing an established role in a classroom is difficult. It involves constructing a new set of relations within a community. In this article we investigate how students with newly developed interest and experience in programming developed outside the classroom pick up and establish their roles as experts in programming within the classroom community. More specifically, we focus on how two 11-year-old software designers shifted their established roles in their classroom to gain status as expert programmers. We use an identity lens to understand how peer expertise was established in the context of a classroom community, adopting a multifaceted perspective of …
Linking To Scientific Data: Identity Problems Of Unruly And Poorly Bounded Digital Objects, Laura A. Wynholds
Linking To Scientific Data: Identity Problems Of Unruly And Poorly Bounded Digital Objects, Laura A. Wynholds
Library Faculty & Staff Publications
Within information systems, a significant aspect of search and retrieval across information objects, such as datasets, journal articles, or images, relies on the identity construction of the objects. This paper uses identity to refer to the qualities or characteristics of an information object that make it definable and recognizable, and can be used to distinguish it from other objects. Identity, in this context, can be seen as the foundation from which citations, metadata and identifiers are constructed. In recent years the idea of including datasets within the scientific record has been gaining significant momentum, with publishers, granting agencies and libraries …
Your Second Selves: Avatar Designs And Identity Play, Y. B. Kafai, Deborah A. Fields, M. S. Cook
Your Second Selves: Avatar Designs And Identity Play, Y. B. Kafai, Deborah A. Fields, M. S. Cook
Instructional Technology and Learning Sciences Faculty Publications
Avatars in online games and worlds are seen as players’ key representations in interactions with each other. In this article, we investigate the avatar design and identity play within a large-scale tween virtual world called Whyville.net, with more than 1.5 million registered players of ages 816. One unique feature of Whyville is the players’ ability to customize their avatars with various face parts and accessories, all designed and sold by other players in Whyville. Our findings report on the expressive resources available for avatar construction, individual tween players’ choices and rationales in creating their avatars, and online postings about avatar …