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University of Tennessee, Knoxville

Journal of Applied Sport Management

2018

E-Sports

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Full-Text Articles in Social and Behavioral Sciences

Esports Venues: A New Sport Business Opportunity, Seth E. Jenny, Margaret C. Keiper, Blake J. Taylor, Dylan P. Williams, Joey Gawrysiak, R. Douglas Manning, Patrick M. Tutka Jan 2018

Esports Venues: A New Sport Business Opportunity, Seth E. Jenny, Margaret C. Keiper, Blake J. Taylor, Dylan P. Williams, Joey Gawrysiak, R. Douglas Manning, Patrick M. Tutka

Journal of Applied Sport Management

Typically played via the Internet, eSports (organized competitive video gaming) is becoming a global phenomenon. The popularity of video games and the desire to spectate online and in-person gaming has amplified as Internet-based gaming has improved. eSports competitions are hosted all around the world, but particularly in the United States, Europe, and Asia. While eSports-specific venues are increasingly being built, many venues that host eSports competitions were constructed primarily for other professional sports or entertainment. These entertainment facilities must attract popular financially beneficial events in order to survive. eSports events have great potential to fit this mold. This paper briefly …