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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

Adoption And Use Of E-Grocery Shopping In The Context Of The Covid-19 Pandemic: Implications For Transport Systems And Beyond, Gabriella Abou-Zeid Aug 2021

Adoption And Use Of E-Grocery Shopping In The Context Of The Covid-19 Pandemic: Implications For Transport Systems And Beyond, Gabriella Abou-Zeid

Dissertations and Theses

In 2020, the COVID-19 pandemic drastically impacted travel for in-person shopping, commute trips, global supply chains, and food business operations. Previously mundane tasks, like shopping for food and household items, became markedly different as new social distancing and mask guidelines were put in place to mitigate the spread of COVID-19. Concurrently, e-commerce sales in the U.S. skyrocketed. E-grocery pickup and delivery services saw unprecedented expansions. The adoption and use of e-grocery services have implications for equity and mobility, although the nature of the relationship of e-grocery to the latter is still unclear. Enhancing our understanding of the drivers of (and …


The Meghan Markle Effect: An Analysis Of A 21st Century Celebrity Through A Veblenian Perspective, Lucy Jensen Jun 2021

The Meghan Markle Effect: An Analysis Of A 21st Century Celebrity Through A Veblenian Perspective, Lucy Jensen

University Honors Theses

Following her engagement and subsequent marriage to Prince Harry, Meghan Markle has emerged as a global figure and fashion icon. Her ability to influence fashion trends has been labelled the "Meghan effect" by the news media. This thesis research applies the theories of Thorstein Veblen, an economist and author of the extremely influential Theory of the Leisure Class (1899). The thesis has the aim of clarifying how Veblen’s thinking can be applied to Markle or comparable high-profile women. What this inquiry ultimately finds is that Veblen was indeed correct in his assumption that high-profile, wealthy people such as Markle can …


Perceived Value Of Technology Product Features By Crowdfunding Backers: The Case Of 3d Printing Technology On Kickstarter Platform, Nina Chaichi Jun 2021

Perceived Value Of Technology Product Features By Crowdfunding Backers: The Case Of 3d Printing Technology On Kickstarter Platform, Nina Chaichi

Dissertations and Theses

Crowdfunding is an activity that gathers funds by drawing on a relatively small contribution from a relatively large number of individuals using the internet. One of the crowdfunding purposes is to fund entrepreneurial ventures. Modern crowdfunding activities--that utilize the internet--go back to 1997 and gained popularity in the music and video community. However, the most common platforms for entrepreneurial activities, including Kickstarter and IndieGoGo, have been established as recently as 2008. Thus the understanding of crowdfunding's dynamic is in its infancy.

Crowdfunding has been studied from various perspectives, primarily focusing on the factors that increase the platform's participation and determinants …


Book Readers Who Are Buccaneers And Buyers, Rachel Noorda, Kathi Inman Berens, Chris Kenneally May 2021

Book Readers Who Are Buccaneers And Buyers, Rachel Noorda, Kathi Inman Berens, Chris Kenneally

English Faculty Publications and Presentations

These readers buy, subscribe to, and borrow books at higher rates than the general population. They engage at higher rates in fan fiction and discover new authors across multiple media, including streaming movies and television. These readers are also pirates.

Immersive Media and Books 2020 is the first study to capture data expressly about how people engage with books, video games, film, and TV. The final report focuses sharply on reader behavior across a wide range of demographic groups, based on surveys conducted before and during the pandemic.

Co-authors Dr. Rachel Noorda and Dr. Kathi Inman Berens probe especially for …


Immersive Media & Books: Consumer Behavior And Experience With Multiple Media Forms, Panorama Project, Rachel Noorda, Kathi Inman Berens Feb 2021

Immersive Media & Books: Consumer Behavior And Experience With Multiple Media Forms, Panorama Project, Rachel Noorda, Kathi Inman Berens

English Faculty Publications and Presentations

This is the first study to capture data about how people engage with books, video games and TV/movies. The study’s main emphasis is on behavior with books, with demographic data in three age groups, five U.S. regions, and seven racial/ethnic groups. Books exist in a connected media ecosystem where the most important customers are avid: avid book engagers (4+ books per month), but also avid consumers of other media. It is possible that these people are the ones who drove the 8.2% increase in book sales during 2020. This study finds that customers who engage avidly with books do so …