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Portland State University

Library and Information Science

Library Faculty Publications and Presentations

Information literacy -- Study and teaching (Higher)

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Full-Text Articles in Social and Behavioral Sciences

A Comparative Study Of Online Art History Information Literacy Instruction: A Tale Of Two Platforms, Elsa Loftis Jan 2022

A Comparative Study Of Online Art History Information Literacy Instruction: A Tale Of Two Platforms, Elsa Loftis

Library Faculty Publications and Presentations

In a collaborative effort between three departments at Portland State University, investigators designed and created Information Literacy (IL) modules tailored to the needs of Art History students utilizing two delivery platforms. One platform employed adaptive software (in this study, the product is called Realizeit), and the other was a static environment called Pressbooks. Students were randomly divided into cohorts based on these delivery methods. The author compared results of pre and post information literacy assessments and completed an analysis of students’ preliminary bibliographies to measure the success of the IL instruction. But the core investigation was to determine whether the …


Hot Neoliberal Commodities Or Tools For Empowerment? A Badges Case Study And Conversation, Emily Ford, Jost Lottes, Betty Izumi, Dawn Richardson Oct 2019

Hot Neoliberal Commodities Or Tools For Empowerment? A Badges Case Study And Conversation, Emily Ford, Jost Lottes, Betty Izumi, Dawn Richardson

Library Faculty Publications and Presentations

In Fall term of 2014, three instructors of Portland State University’s School of Community Health, in collaboration with the school’s subject librarian, deployed digital badges to certify information literacy and critical thinking outcomes in their classes. The badge curriculum, which was developed by mapping library learning outcomes to course learning outcomes, was designed to teach and assess students’ understanding of and skills acquisition in website evaluation, information formats, database searching, citing and plagiarism, and contributing knowledge to the information landscape. Badges were issued using Credly, and before and after the term, students were asked to provide feedback about their learning …


Demystifying Peer Review: Using Open Peer Review In Information Literacy Instruction, Emily Ford May 2018

Demystifying Peer Review: Using Open Peer Review In Information Literacy Instruction, Emily Ford

Library Faculty Publications and Presentations

Peer review pervades the academic library. In the information literacy (IL) classroom we teach students how to find peer-reviewed articles and engage students in understanding the peer-review process. Undoubtedly, peer review is part of the scholarly conversation, and falls under the "Scholarship as a Conversation" frame of ACRL's Framework for Information Literacy. Yet, despite our best pedagogical efforts, the peer-review process can remain a mystery for students. How can we demystify it for them when it is hidden in a black box? Open peer review (OPR)--a form of peer review that rejects the black box and brings the process into …


To Badge Or Not To Badge? From “Yes” To “Never Again”, Emily Ford Jan 2017

To Badge Or Not To Badge? From “Yes” To “Never Again”, Emily Ford

Library Faculty Publications and Presentations

This opinion essay does not present badging best practices or a discussion of badging procedures. Rather, it presents my personal, theoretical views as to why I will not use badges again. Reflecting over the past three years, I have realized that our use of badges re-created and reinforced traditional powers structures in the classroom. I now view badges as a symptom of a systemic and insidious problem in higher education: neoliberalism.


Giving Games The Old College Try, Amy R. Hofer Dec 2013

Giving Games The Old College Try, Amy R. Hofer

Library Faculty Publications and Presentations

Based on evidence that games might help students get more engaged in my online class, I decided to overcome my skepticism and road-test two information literacy games. First I tried BiblioBouts, which uses the online citation management tool Zotero to integrate gaming into a research paper assignment that is already part of the course syllabus. Students have to set up Zotero accounts and log into the game’s online platform to play and see their scoreboard; the technology requirements were too much for my class and the experiment didn’t feel successful. The following year I tried a comparatively low-tech game that …