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Full-Text Articles in Social and Behavioral Sciences
Game Time:" Not Too Much, Nor Too Little", Xuemeng Yao
Game Time:" Not Too Much, Nor Too Little", Xuemeng Yao
Sociology Honors Projects
The amount of time young adults spend on online gaming has drawn attention from governments and academics. While these concerns posit a spatial separation between the game world and reality, they fail to understand the gaming activity in relation to individuals’ overall life. An alternative framing of gaming as leisure activities can yield greater insight. This research examines the temporal experience and the meaning of playing online games within a community of Chinese full-time college students. Observing their gaming routine, I try to answer: how do college students interpret the time they devote to gaming? In addition, how does the …
Disruptive Innovation: The Rise Of The Knowledge-Sharing Market In China, Yaqing Lan
Disruptive Innovation: The Rise Of The Knowledge-Sharing Market In China, Yaqing Lan
International Studies Honors Projects
Innovation is a major subject of international political economy, but mainstream discussions focus on scientific research and development and detach innovation development from their social contexts. In response to this view, this project reveals the importance of cultural and social factors in influencing innovation development by examining the rise of the knowledge-sharing market (KSM) -- a social-network-site-based economy in China. It suggests the KSM is a disruptive innovation not only because it is pioneered by a latecomer in the global innovation market, China, but also because its emergence from the changing Chinese consumer demands disrupts the mainstream thinking of innovation.