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Social and Behavioral Sciences Commons™
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Articles 1 - 4 of 4
Full-Text Articles in Social and Behavioral Sciences
Gentrification In Northern Queens? Demographic And Socioeconomic Transformations In Jackson Heights And Corona, 1990 - 2016, Lawrence Cappello
Gentrification In Northern Queens? Demographic And Socioeconomic Transformations In Jackson Heights And Corona, 1990 - 2016, Lawrence Cappello
Center for Latin American, Caribbean, and Latino Studies
Introduction: This report examines the extent of gentrification in the New York City neighborhood of Jackson Heights/Corona – officially designated Queens Community District #3 -- traditionally one of the borough’s most quintessential Latino neighborhood.
Methods: The findings reported here are based on data collected by the Census Bureau IPUMS (Integrated Public Use Microdata Series), available at http://www.usa.ipums.org for the corresponding years and the US Census Bureau’s American Community Survey. This report analyzes data from PUMAS 05403 (1990) and 04102 (2000/2010/2016) in Queens.
Results: The Latino community of Jackson Heights/Corona is not being displaced in any meaningful way. On the contrary, …
Taiwan – Community-Building, Civil Society, And Civic Activism: Promises And Predicaments, Anru Lee
Taiwan – Community-Building, Civil Society, And Civic Activism: Promises And Predicaments, Anru Lee
Publications and Research
No abstract provided.
Play Time: Why Video Games Are Essential To Urban Academic Libraries, Christina Boyle
Play Time: Why Video Games Are Essential To Urban Academic Libraries, Christina Boyle
Urban Library Journal
Although there is still some hesitance to accept video games as valuable materials for academic library collections, there is a growing body of research which proves that they are highly beneficial to these institutions. The current conversation indicates that video games are useful to academic libraries, but there are no discussions of their essential role within urban library collections. In this paper, it is my contention that video games are not only advantageous to urban academic libraries, but are indisputably necessary as well. Video games are both effective community builders and catalysts for increased awareness and usage of library sources …
Interrogating The Collective: #Critlib And The Problem Of Community, Nora Almeida
Interrogating The Collective: #Critlib And The Problem Of Community, Nora Almeida
Publications and Research
No abstract provided.