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Full-Text Articles in Social and Behavioral Sciences
(Dis)Abled Gaming: An Autoethnographic Analysis Of Decreasing Accessibility For Disabled Gamers, Kyle David Romano
(Dis)Abled Gaming: An Autoethnographic Analysis Of Decreasing Accessibility For Disabled Gamers, Kyle David Romano
USF Tampa Graduate Theses and Dissertations
Within the context of culture, disability has long existed as a stigmatizing quality (Goffman, 1963). As a result, people with disabilities are often overlooked or completely omitted from various, cultural artifacts. This exclusion of people with disabilities is largely recognized as unproblematic because their disabilities imply an inevitable failing. Through my own experiences as a disabled gamer, I have recognized that video games have also framed gamers with disabilities as problematic. Video games are largely constructed in a one-size-fits-all mentality (Grammenos, 2014), where very specific people, with very specific kinds of bodies, are granted access to play them. Since disabled …