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Social and Behavioral Sciences Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Discipline
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- Art and Design (2)
- Arts and Humanities (2)
- Communication Technology and New Media (2)
- Computer Sciences (2)
- Interactive Arts (2)
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- Physical Sciences and Mathematics (2)
- Art Practice (1)
- Cognitive Science (1)
- Computer Engineering (1)
- Data Storage Systems (1)
- Digital Humanities (1)
- Electrical and Computer Engineering (1)
- Engineering (1)
- Fine Arts (1)
- Graphics and Human Computer Interfaces (1)
- Interdisciplinary Arts and Media (1)
- Other Computer Sciences (1)
- Signal Processing (1)
- Social Influence and Political Communication (1)
- Keyword
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- Brenda Laurel (1)
- CA. (1)
- CADRE (1)
- Collaboration (1)
- Conduits (1)
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- D'Cuckoo (1)
- D'cuckoo - Grateful Dead (1992) (1)
- Disembodiment (1)
- DoWhatDo (1)
- Exploratorium - San Francisco (1)
- Gender (1)
- Georgia Institute of Technology (1)
- Identity (1)
- Joel Slayton (1)
- Linda Jacobson (1)
- Morton Heilig (1)
- P.D. Quick (1)
- Physiology (1)
- Psychology (1)
- Rachel Strickland (1)
- Rob Tow (1)
- Self (1)
- Siggraph '95 (1)
- Slayton's piece 'Conduits' presented in celebration of the centennial of Palo Alto (1)
- Surveillance (1)
- The Vivid Group and Multigen Inc. (1)
- University of North Carolina Chapel Hill (1)
- Virtual I/O (1)
- Virtual Reality (1)
- Virtual reality (1)
Articles 1 - 3 of 3
Full-Text Articles in Social and Behavioral Sciences
Linda Jacobson Interview Virtual Reality Evangelist, Loretta L. Lange
Linda Jacobson Interview Virtual Reality Evangelist, Loretta L. Lange
SWITCH
In the interview with Linda Jacobson, a Virtual Reality (VR) artist, Jacobson discusses the current and future state of VR technology’s role in the politics of the body, social identity, self, gender, class, and race. This article discusses the fact that barriers to access exist for a more diverse set of artists across race, class, and gender to engage with VR technology and the need to evolve the development platform, so artists can implement their ideas in a low-cost way. The author discusses Jaron Lanier’s ideas about using VR to explore other identities based on a theatrical model where the …
Vrware Beware: Vr At Siggraph, P.D. Quick
Vrware Beware: Vr At Siggraph, P.D. Quick
SWITCH
The article uses the author’s experiences from the event of Siggraph ‘95 to comment on upcoming products using virtual or augmented reality. The article includes further discussion on the products’ effects on the psychology and physiology of consumers. Some examples include the “i-Glasses” from Virtual I/O, the “Smart Model” from Multigen, as well as the nanomanipulator created by University of North Carolina Chapel Hill Department of Computer Science, and the Phobia Project developed by the Georgia Tech Graphics Visualization and Usability Center. The article also covers not only the products of this event, but also the courses, panels, papers, and …
Interview: Joel Slayton, Christine Laffer
Interview: Joel Slayton, Christine Laffer
SWITCH
Interview with Joel Slayton, Professor of Computers in Fine Art at San José State University, and Director of the CADRE Institute. Slayton discusses the history of the Cadre Institute and details his views on the relationship between art and new technology. Slayton describes the role of artists in exploring the possibilities and ethical implications of emerging technologies such as genetic engineering, nano-techology, robotics, and artificial life. He describes installations and in-progress work focused on ubiquitous video surveillance. The interview concludes with a discussion of Slayton’s use of the DoWhatDo model for artistic collaboration and of his piece "Conduits," presented in …