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Full-Text Articles in Social and Behavioral Sciences
The Persuasive Power Of Video Game Narratives: Addressing Empathy And Attitudes Toward People With Mental Illness, Kristy M. Najarian
The Persuasive Power Of Video Game Narratives: Addressing Empathy And Attitudes Toward People With Mental Illness, Kristy M. Najarian
Master of Arts in Communication
Many college students find themselves struggling with mental health problems (ACHA, 2015). Individuals with mental illness not only battle with the disease, but with the stigma society has developed toward them, leading to a diminished quality of life. Education and contact are two antistigma approaches utilized in this study (Corrigan & Watson, 2002). This thesis aims to understand players’ involvement in the video game narrative (i.e., narrative engagement and transportation) and its relationship with empathy and attitudes toward people with mental illness. As a way to alleviate stigma, college students (N = 97) were surveyed after playing the video game …