Open Access. Powered by Scholars. Published by Universities.®

Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Social and Behavioral Sciences

Gaming And Culture: How Videogames Can Affect Global Players' Preception And Understanding Of Japan's History And Culture, Garrett Davies Jan 2021

Gaming And Culture: How Videogames Can Affect Global Players' Preception And Understanding Of Japan's History And Culture, Garrett Davies

Capstone Showcase

Video game developers have the ability to create synthetic worlds. These are places where players have the ability to immerse themselves within a culture presented to them by the creators. This allows a global audience to participate in the expression and learning of culture but that may come at a cost. Focusing on Japan, I want to dive into how culture is presenting within video games, why it is presented in such ways, and what that means for players' perception of the country through play.


An Introduction To Copulas, Yifan Guo, Geng Zhang Jan 2020

An Introduction To Copulas, Yifan Guo, Geng Zhang

Capstone Showcase

Copulas are the mathematical functions that connect the distribution functions of univariate random variables to form multivariate distributions. We define copulas, present some of their key properties, and provide examples of their applications.