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Carving A Walled Village To Keep Friends In -- An Ethnographic Account In The Cyberspace Of Ingress, Leung-Sea, Lucia Siu
Carving A Walled Village To Keep Friends In -- An Ethnographic Account In The Cyberspace Of Ingress, Leung-Sea, Lucia Siu
Prof. SIU Leung-sea, Lucia
This paper investigates how new forms of classical social cohesion, as illustrated by Emile Durkheim, can be found in the mobile gaming community of Ingress. Ingress was a global game developed by Google that ran on mobile phones using location-based technologies. Gamers from two factions had to travel, cooperate and combat across actual geographical space to play. The paper investigates how the gaming community simultaneously possessed global connectivity and cultures of local enclave communities. It contains ethnographic records of a group of gamers from the satellite town of Tuen Mun, Hong Kong. The group used to build a symbolic wall …