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Full-Text Articles in Social and Behavioral Sciences

Monetary Consumption In Gambling, Digital Gaming And Their Converged Forms: Findings From The Finnish Player Barometer 2022 Study, Jani Kinnunen May 2023

Monetary Consumption In Gambling, Digital Gaming And Their Converged Forms: Findings From The Finnish Player Barometer 2022 Study, Jani Kinnunen

International Conference on Gambling & Risk Taking

In the Finnish Player Barometer study gambling games and other types of games, including non-digital and digital game genres, are studied together. This nationally representative study differs from many other studies, which usually concentrate either on gambling or on other types of gaming. The study also includes many of converged forms between gambling and gaming.

Almost all Finns play games at least occasionally. In the year 2022, active digital gamers consumed on average 10,6 € per month on digital gaming, including online gambling. High monetary consumption in digital gaming seems to be connected in active gambling, but also those players, …


Mobile Free-To-Play Gaming Practices: The Entanglement Of Time, Technology And Games In Everyday Life, Jean-Philippe Laforge, Sylvia Kairouz, Annie-Claude Savard May 2023

Mobile Free-To-Play Gaming Practices: The Entanglement Of Time, Technology And Games In Everyday Life, Jean-Philippe Laforge, Sylvia Kairouz, Annie-Claude Savard

International Conference on Gambling & Risk Taking

Mobile games have become a major part of many people's everyday life, especially since the rise of the Free-to-Play (F2P) model which brought mobile gaming to the fore of gaming culture. As a “new” cultural phenomenon, “playing” is now accessible anytime, in part due to the widespread availability of mobile technologies that host these games. Drawing from key concepts of the social practices theory, this study aims to explore how do mobile F2P games fit into the players’ everyday activities and occupations. Specifically, in what ways can time, mobile technologies and games shape the integration of gaming practices into the …