Open Access. Powered by Scholars. Published by Universities.®

Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Science and Technology Studies

Communication Faculty Publications

2005

Articles 1 - 1 of 1

Full-Text Articles in Social and Behavioral Sciences

Gamers’ Sensations Of Spatial, Social, And Co-Presence While Playing Online Video Games, Cheryl Campanella Bracken, R. L. Lange, James Denny Jan 2005

Gamers’ Sensations Of Spatial, Social, And Co-Presence While Playing Online Video Games, Cheryl Campanella Bracken, R. L. Lange, James Denny

Communication Faculty Publications

There is an increasing number of video gamers who are playing games online. Previous research has demonstrated that off line gamers experience sensations of presence “the illusion of non-mediation” (Lombard & Ditton, 1997). The current study, explores through focus groups, the type of presence online gamers report experiencing. The results demonstrate that online gamers report having sensations that can be classified into all three main presence types: spatial (physical), social, and co-presence.