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Social and Behavioral Sciences Commons™
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Full-Text Articles in Social and Behavioral Sciences
Gamers’ Sensations Of Spatial, Social, And Co-Presence While Playing Online Video Games, Cheryl Campanella Bracken, R. L. Lange, James Denny
Gamers’ Sensations Of Spatial, Social, And Co-Presence While Playing Online Video Games, Cheryl Campanella Bracken, R. L. Lange, James Denny
Communication Faculty Publications
There is an increasing number of video gamers who are playing games online. Previous research has demonstrated that off line gamers experience sensations of presence “the illusion of non-mediation” (Lombard & Ditton, 1997). The current study, explores through focus groups, the type of presence online gamers report experiencing. The results demonstrate that online gamers report having sensations that can be classified into all three main presence types: spatial (physical), social, and co-presence.