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Social and Behavioral Sciences Commons™
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Articles 1 - 5 of 5
Full-Text Articles in Social and Behavioral Sciences
Multisensory Experiences In Archaeological Landscapes—Sound, Vision, And Movement In Gis And Virtual Reality, Heather Richards-Rissetto, Kristy Primeau,, David E. E. Witt, Graham Goodwin
Multisensory Experiences In Archaeological Landscapes—Sound, Vision, And Movement In Gis And Virtual Reality, Heather Richards-Rissetto, Kristy Primeau,, David E. E. Witt, Graham Goodwin
Department of Anthropology: Faculty Publications
Archaeologists are employing a variety of digital tools to develop new methodological frameworks that combine computational and experiential approaches which is leading to new multisensory research. In this article, we explore vision, sound, and movement at the ancient Maya city of Copan from a multisensory and multiscalar perspective bridging concepts and approaches from different archaeological paradigms. Our methods and interpretations employ theory-inspired variables from proxemics and semiotics to develop a methodological framework that combines computation with sensory perception. Using GIS, 3D, and acoustic tools we create multisensory experiences in VR with spatial sound using an immersive headset (Oculus Rift) and …
Modelling Acoustics In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin, Heather Richards-Rissetto
Modelling Acoustics In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin, Heather Richards-Rissetto
Department of Anthropology: Faculty Publications
Archaeological analyses have successfully employed 2D and 3D tools to measure vision and movement within cityscapes; however, built environments are often designed to invoke synesthetic experiences. GIS and Virtual Reality (VR) now enable archaeologists to also measure the acoustics of ancient spaces. To move toward an understanding of synesthetic experience in ancient Maya cities, we employ GIS and 3D modelling to measure sound propagation and reverberation using the main civic-ceremonial complex in ancient Copán as a case study. For the ancient Maya, sight and sound worked in concert to create ritually-charged atmospheres and architecture served to shape these experiences. Together …
A Least Cost Analysis: Correlative Modeling Of The Chaco Regional Road System, Sean Field, Carrie Heitman, Heather Richards-Rissetto
A Least Cost Analysis: Correlative Modeling Of The Chaco Regional Road System, Sean Field, Carrie Heitman, Heather Richards-Rissetto
Department of Anthropology: Faculty Publications
During the ninth through twelfth centuries A.D., Ancestral Pueblo people constructed long, straight roads that interconnected the Chaco regional system across the San Juan Basin of northwestern New Mexico. The intent and use of these features has eluded archaeological consensus, although recent research has reiterated the occurrence of long distance timber importation to Chaco Canyon. To enhance our interpretation of these features we offer a large-scale least cost analysis wherein optimal pathways that are modeled to simulate timber importation are compared to the actual road locations. A series of least cost paths were produced through different energy allocation algorithms, at …
Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez
Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez
Department of Anthropology: Faculty Publications
The creation of digital 3D models for cultural heritage is commonplace. With the advent of efficient and cost effective technologies archaeologists are making a plethora of digital assets. This paper evaluates the identity of 3D digital assets and explores how to enhance or expand that identity by integrating photogrammetric models into VR. We propose that when a digital object acquires spatial context from its virtual surroundings, it gains an identity in relation to that virtual space, the same way that embedding the object with metadata gives it a specific identity through its relationship to other information. We explore this concept …
3d Tool Evaluation And Workflow For An Ecological Approach To Visualizing Ancient Socio-Environmental Landscapes: A Case Study From Copan, Honduras, Heather Richards-Rissetto, Shona Sanford-Long, Jack Kerby-Miller
3d Tool Evaluation And Workflow For An Ecological Approach To Visualizing Ancient Socio-Environmental Landscapes: A Case Study From Copan, Honduras, Heather Richards-Rissetto, Shona Sanford-Long, Jack Kerby-Miller
Department of Anthropology: Faculty Publications
Architectural reconstructions are the centerpieces of ancient landscape visualization. When present, vegetation is relegated to the background, resulting in underutilized plant data—an integral data source for archaeological interpretation—thus limiting the capacity to take advantage of 3D visualization for studying ancient socio-environmental dynamics. Our long-term objective is to develop methods of 3D landscape visualization that have value for examining changes in land use and settlement patterns. To begin to work toward this objective, we have (1) identified 3D tools and techniques for vegetation modeling and landscape visualization, (2) evaluated the pros and cons of these tools, (3) investigated biological and ecological …