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Social and Behavioral Sciences Commons™
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Full-Text Articles in Social and Behavioral Sciences
Video Game Self-Efficacy And Its Effect On Training Performance, Skilan Ortiz
Video Game Self-Efficacy And Its Effect On Training Performance, Skilan Ortiz
Electronic Theses and Dissertations
This study examined the effects of using serious games for training on task performance and declarative knowledge outcomes. The purpose was to determine if serious games are more effective training tools than traditional methods. Self-efficacy, expectations for training, and engagement were considered as moderators of the relationship between type of training and task performance as well as type of training and declarative knowledge. Results of the study offered support for the potential of serious games to be more effective than traditional methods of training when it comes to task performance.
Learning African-American History In A Synthetic Learning Environment, Adams Greenwood-Ericksen
Learning African-American History In A Synthetic Learning Environment, Adams Greenwood-Ericksen
Electronic Theses and Dissertations
Synthetic Learning Environments (SLEs) represent a hybrid of simulations and games, and in addition to their pedagogical content, rely on elements of story and interactivity to drive engagement with the learning material. The present work examined the differential impact of varying levels of story and interactivity on learning. The 2x2 between subjects design tested learning and retention among 4 different groups of participants, each receiving one of the 4 possible combinations of low and high levels of story and interactivity. Objective assessments of participant performance yielded the unexpected finding that learners using the SLE performed more poorly than any other …