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Social and Behavioral Sciences Commons

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Other Film and Media Studies

New media and (comparative) cultural studies

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Full-Text Articles in Social and Behavioral Sciences

Amazon Web Services, The Lacanian Unconscious, And Digital Life, Marshall N. Armintor Jan 2023

Amazon Web Services, The Lacanian Unconscious, And Digital Life, Marshall N. Armintor

CLCWeb: Comparative Literature and Culture

In late 2011, ex-Amazon developer Steve Yegge’s rant about his former company described Amazon’s rapid transformation from an online bookstore to a web-services entity with a ruthlessly unified platform, all guided by the idea that the company’s effort to streamline its internal efficiency could be monetized, and the resultant software products sold through Amazon Web Services. The media consumerism that fed Amazon’s early years funded a surveilling behemoth, one that everyone feared Microsoft would become. As such, AWS has become a manifestation of the internet’s Lacanian unconscious (even providing the services and hosting for Reddit), structured around the optimization of …


The Social Sinthome, Ryan Engley Jan 2023

The Social Sinthome, Ryan Engley

CLCWeb: Comparative Literature and Culture

Much of the critical discourse on social media misidentifies its problematic features as bugs, or problems to solve. Supposed solutions to these problems tend to focus on individual actions. We should delete the apps, own our own data, never click on recommended videos, and realize that we are the product. But if predatory algorithms succeed by individuating people—selling people “choice” and “options” as it harvests user data—then an entire online ecosystem arranged through the logic of that design can neither be meaningfully challenged nor effectively understood at the level of the individual alone. Transformative action addressing social media can only …


How Burroughs Plays With The Brain, Or Ritornellos As A Means To Produce Déjà-Vu, Antonio José Bonome Dec 2016

How Burroughs Plays With The Brain, Or Ritornellos As A Means To Produce Déjà-Vu, Antonio José Bonome

CLCWeb: Comparative Literature and Culture

In his article "How Burroughs Plays with the Brain, or Ritornellos as a Means to Produce Déjà-Vu" Antonio José Bonome discusses how the recurrence and significance of one of William S. Burroughs's most potent refrains, "dim jerky faraway," was inspired by its source text, Paul Bowles's second novel Let It Come Down (1952), where Tangiers-Interzone fuels the unwholesome descent of a US-American expatriate not unlike Bowles or Burroughs himself. "Dim jerky faraway" was used by Burroughs during more than two decades in different contexts, and its textual variations have sparked a mélange of colors, sounds, smells, and feelings oscillating in …


The Cultural Translation Of Ginsberg's Howl In Turkey, Erik Mortenson Dec 2016

The Cultural Translation Of Ginsberg's Howl In Turkey, Erik Mortenson

CLCWeb: Comparative Literature and Culture

In his article "The Cultural Translation of Ginsberg's Howl in Turkey" Erik Mortenson examines three Turkish translations of Allen Ginsberg's poem Howl in order to explore the ways in which Ginsberg's poem becomes redeployed in new cultural contexts. Orhan Duru and Ferit Edgü's 1976 translation presents a more politicized Ginsberg that draws on his anti-establishment credentials as a social activist. This comes as little surprise, since in pre-1980 coup Turkey rebellion was thought in purely political terms of right verses left. Hakan Arslan's 1991 update provides a less political and more familiar Ginsberg, in keeping with a society that left …


Introduction To New Work On Electronic Literature And Cyberculture, Maya Zalbidea, Mark C. Marino, Asunción López-Varela Dec 2014

Introduction To New Work On Electronic Literature And Cyberculture, Maya Zalbidea, Mark C. Marino, Asunción López-Varela

CLCWeb: Comparative Literature and Culture

No abstract provided.


New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann Dec 2014

New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann

CLCWeb: Comparative Literature and Culture

In his article "New Challenges for the Archiving of Digital Writing" Heiko Zimmermann discusses the challenges of the preservation of digital texts. In addition to the problems already at the focus of attention of digital archivists, there are elements in digital literature which need to be taken into consideration when trying to archive them. Zimmermann analyses two works of digital literature, the collaborative writing project A Million Penguins (2006-2007) and Renée Tuner's She… (2008) and shows how the ontology of these texts is bound to elements of performance, to direct social interaction of writers and readers to the uniquely subjective …


The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon Dec 2014

The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon

CLCWeb: Comparative Literature and Culture

In his article "The Meaning and Relevance of Video Game Literacy" Jeroen Bourgonjon argues that video gaming deserves scholarly attention as a social practice and a site for meaning-making and learning. Based on an overview of contemporary trends in literacy and cultural studies, he argues that video games cannot be approached like traditional text forms. He contends that video games serve as an important frame of reference for young people and call for informed decision making in the context of culture, education, and policy. Bourgonjon provides an integrated perspective on video game literacy by employing theoretical insights about their distinctive …


Gender Identity Construction Through Talk About Video Games, Sara M. Cole Dec 2014

Gender Identity Construction Through Talk About Video Games, Sara M. Cole

CLCWeb: Comparative Literature and Culture

In her article "Gender Identity Construction through Talk about Video Games" Sara Cole discusses the construction of gender identity in terms of experiences of digital media and interactive play. Digital literacy expresses, shares, and reaffirms gendered self-identification through experiences of video game play with narratives that either confirm or deny stereotypical biases. In-depth interviews were used to explore the effects of play practices on conceptions of masculinity and personal identity in males who grew up in the 1980s by focusing on a linguistic analysis of the pragmatics of their shared thoughts on play, fantasy, use of digital media, and violence. …