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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

Are They Really Just Cosmetic? The Impact Of Cosmetic Items On Fortnite's Gameplay And Game Design, John Joseph Fennimore Dec 2020

Are They Really Just Cosmetic? The Impact Of Cosmetic Items On Fortnite's Gameplay And Game Design, John Joseph Fennimore

Theses and Dissertations

Cosmetic microtransactions, the act of paying for virtual items that customize certain parts of video games and virtual worlds such as skins that change the appearance of the avatar, are looked upon more favorably in the gaming community than performance-enhancing microtransactions, where one pays for virtual items that enhance the abilities of avatars or speed up the progression of the game. Video game industry spokespeople have adapted this rhetoric and emphasized that the microtransactions in their games are for cosmetic items only with no bearing on gameplay. However, the way players use cosmetic items in games and the way cosmetic …


Digital Mediation Of Dissent: The Stories Of Unveiled Women From Turkey, Atinc Gurcay Aug 2020

Digital Mediation Of Dissent: The Stories Of Unveiled Women From Turkey, Atinc Gurcay

Theses and Dissertations

This research project studies the digital mediation of the politics of communication and everyday life by examining the tweets of Turkish women who voiced their dissent regarding veiling practices during the #10YearChallenge trend in 2019. Like so many places, the question of veiling is central to the politicization of women's bodies in Turkey. The politicization of women’s bodies, in turn, is central to competing secular and conservative visions of the modern Turkish nation-state. By examining the digital dissent in relation to these competing national projects, I map the historical context of modernization and its impact on the contemporary discussion of …


“Being Cute And Hella Gay:" Pokémon Reborn, Fan Labor, And Queering The Pokémon World, David Peter Kocik May 2020

“Being Cute And Hella Gay:" Pokémon Reborn, Fan Labor, And Queering The Pokémon World, David Peter Kocik

Theses and Dissertations

Created in 2012, Pokémon Reborn is a fan game made by and for queer fans of the Pokémon franchise. Featuring an LGBTQ+ development team and multiple queer characters, from pansexual Rival Cain to gender non-binary Gym Leader Adrienn, Pokémon Reborn articulates queer desires in a franchise and gaming industry notorious for ignoring and dehumanizing queer individuals. While most research on independent queer game development focuses on how creators subvert heteronormative gameplay elements, Pokémon Reborn challenges dominant industry practices through its queer characters and stories. The fan game incorporates LGBTQ+ lived experiences and queer temporalities in its narrative, queering the traditional …


Lifestyle Tv For Men: The Nostalgic Fantasy Of History Channel's Blue-Collar Infotainment, Stephanie Ann Menders May 2020

Lifestyle Tv For Men: The Nostalgic Fantasy Of History Channel's Blue-Collar Infotainment, Stephanie Ann Menders

Theses and Dissertations

This work considers the commercial and ideological implications of History's branding shift as exemplified by the debut of its reality programming slate in 2007. History's blue-collar infotainment, which focuses on men in rugged and traditional forms of work, represents a masculinized and conservative response to the feminized and often socially liberal-minded lifestyle-programming trend. The social, industrial, and cultural context within which these texts exist, particularly the 2008 recession and the growing emphasis on workplace and TV diversity, are foundational to History's rejuvenated brand. Themes from Ice Road Truckers, Ax Men, Swamp People, Pawn Stars, American Restoration, American Pickers, and Forged …