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Social and Behavioral Sciences Commons

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Articles 1 - 9 of 9

Full-Text Articles in Social and Behavioral Sciences

Metaphorical Cities - Behind The Cover Art, Elana Melissa Hill Dec 2019

Metaphorical Cities - Behind The Cover Art, Elana Melissa Hill

The STEAM Journal

This is a reflection on how cities function like organisms. An artist's interpretation of the spaces surrounding them.


Metaphorical Cities, Elana Melissa Hill Dec 2019

Metaphorical Cities, Elana Melissa Hill

The STEAM Journal

This is a reflection on how cities function like organisms. An artist's interpretation of the spaces surrounding them.


Aesthetics And Imagining The Octopus’S Mind, André Krebber, Maike Riedinger, Yvette Watt Jan 2019

Aesthetics And Imagining The Octopus’S Mind, André Krebber, Maike Riedinger, Yvette Watt

Animal Sentience

Several commentators on Mather’s target article discuss the challenges of finding adequate cognitive methods and concepts for accessing the mind and experience of octopuses. Building on Godfrey-Smith’s commentary, we propose aesthetics as a way. The arts provide means to perform what Godfrey-Smith calls an “imaginative leap” to access the experience of octopuses, especially mimesis. We are trying to do this in our current project Okto-Lab. Laboratory for Octopus Aesthetics.


Perspectives On Video Games As Art, Jeroen Bourgonjon, Geert Vandermeersche, Kris Rutten, Niels Quinten Dec 2017

Perspectives On Video Games As Art, Jeroen Bourgonjon, Geert Vandermeersche, Kris Rutten, Niels Quinten

CLCWeb: Comparative Literature and Culture

In their article "Perspectives on Video Games as Art" Jeroen Bourgonjon, Geert Vndermeer­sche, Kris Rutten and Niels Quinten engage in discussing whether or not video games can be considered a form of art. Although this question has already been discussed elaborately, the debate is guided by many differ­ent and often conflicting positions. The aim of this article is to revisit this debate by mapping out a range of perspectives on video games as art. The authors explore the relation between games and differ­ent definitions and functions of art, different motives of artists, and the potential impact of the arts. The …


Desert Pool {If Every Desert Was Once A Sea}, Karen Miranda Abel Sep 2017

Desert Pool {If Every Desert Was Once A Sea}, Karen Miranda Abel

The Goose

Desert Pool {If every desert was once a sea} is a site-specific art project by Canadian artist Karen Miranda Abel completed in 2016 while artist-in-residence at Joya: arte + ecología, an arts-led research centre situated in an alpine desert within a national park in southern Spain. The elemental installation represents an envisioning of the ancient sea that occupied the Sierra de María-Los Vélez Natural Park millions of years before the current desert ecology, a time when its highest mountain peaks may have been islands.


Considering Triple Self-Portraiture In The Work Of María Izquierdo, Brooke Lashley Mar 2015

Considering Triple Self-Portraiture In The Work Of María Izquierdo, Brooke Lashley

The Quiet Corner Interdisciplinary Journal

This paper looks to María Izquierdo’s paintings, Prisioneras (Prisoners) of 1936 and Sueño y presentimiento (Dream and Premonition) of 1947, as case studies for activating a theory of triple self-portraiture. The theory reflects how plurality arises in the singular or in single significations of the self and disrupts homogeneity in thinking about identities for the self and others within the genre of self-portraiture. In activating a theory of triple self-portraiture, I found three forms of the self in Izquierdo's works: the self as oppressed (the past); the self as oppressing (the current); and the self as an emancipator (future). Although …


The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen Sep 2014

The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen

Oglethorpe Journal of Undergraduate Research

In this article, the question of whether or not video games could be considered art is explored, as well as what this means for video games as cultural products. Using an interdisciplinary approach, I suggest that there are some games we can consider “art”, and that these games are not only different aesthetically speaking, but are also different from a media-effects standpoint. The article consists of three main sections, an aesthetic review, a content analysis, and a pilot study. In the aesthetic review, I employ different perspectives from aesthetic philosophy in order to come up with criteria for what an …


The Art / Crime Archive: An Anti-Boredom Space, Paul Kaplan, Brian Goeltzenleuchter, Dan Salmonson Feb 2014

The Art / Crime Archive: An Anti-Boredom Space, Paul Kaplan, Brian Goeltzenleuchter, Dan Salmonson

The STEAM Journal

This paper reports on an ongoing web-based project devoted to the study of deviant art and creative crime called the Art / Crime Archive: www.artcrimearchive.org. The Art / Crime Archive (ACA) is a collaborative laboratory, teaching center, and web-based platform devoted to the study of this space. The ACA is organized by an artist, a criminologist, and a computer engineer. The working process of the ACA involves locating, archiving, and discussing visual, audio, and text artifacts that support this shadow space. The work product is a dynamic archive which can be configured for a multiplicity of contexts—art exhibitions, academic …


A Distributed Intelligence Approach To Multidisciplinarity: Encouraging Divergent Thinking In Complex Science Issues In Society., Jarod Kawasaki, Dai Toyofuku Mar 2013

A Distributed Intelligence Approach To Multidisciplinarity: Encouraging Divergent Thinking In Complex Science Issues In Society., Jarod Kawasaki, Dai Toyofuku

The STEAM Journal

The scientific issues that face society today are increasingly complex, open-ended and tentative (Sadler, 2004). Finding solutions to these issues, not only requires an understanding of the science, but also, concurrently dealing with political, social, and economic dimensions that exist (Hodson, 2003). For example, 40 years after the first congressional hearing on climate change held by Al Gore in 1976, the 2012 Intergovernmental Panel on Climate Change (IPCC) report states that climate change is still getting worse, despite efforts by governments, businesses, social actors such as Non-Government Organizations, and scientists. With the top minds in the world, across all disciplines, …