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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

Anxiety In Presentational And Interpersonal Oral Tasks Face-To-Face And Online, Angus Leydic Apr 2020

Anxiety In Presentational And Interpersonal Oral Tasks Face-To-Face And Online, Angus Leydic

Theses and Dissertations

Within computer mediated communication, there has been a large focus on synchronous and asynchronous text-based methods and how it can be used to help oral proficiency and lower anxiety but very few studies have looked at how audio computer mediated communicative tasks affect anxiety. This study sets out to seek whether using audio computer mediated communication helps lower anxiety for beginner Spanish language students. In order to do so, three research questions are suggested: (1) How do participants’ levels of FLA differ between presentational oral tasks completed in the classroom and presentational tasks completed in an online interface? (2) How …


Teachers' Use Of Technology In Lesson Planning And Presentation In Palau, Sinton Soalablai Jan 2020

Teachers' Use Of Technology In Lesson Planning And Presentation In Palau, Sinton Soalablai

Walden Dissertations and Doctoral Studies

School leaders must balance strong public demand for technology in schools, scarce and increasingly strained public financial resources, lack of research with clear relevance to the local context, and having to respond to real-time demands to make immediate and prudent decisions that affect long-term strategy. In recent years, the Palau Ministry of Education (PMOE) invested heavily in an expensive 1:1 tablet program but had not determined if the program produced the expected positive changes in elementary teachers' instructional delivery. Guided by experiential learning theory, the purpose of this quantitative, causal-comparative study was to determine if the 1:1 tablet program resulted …


Educating Incarcerated Youth In Illinois: A Blended Learning Model, John Sonnenberg Feb 2017

Educating Incarcerated Youth In Illinois: A Blended Learning Model, John Sonnenberg

Dissertations

The purpose of this case study was to better understand the reasons behind the apparent continued success of a blended learning educational model in place since 2012 in the Illinois Department of Juvenile Justice (IDJJ). Using a mixed methods approach, data were gathered and analyzed from a variety of records, reports, and other documentation that included: diplomas awarded, courses taken, course completion, enrollment trends, student mobility rates, GED testing information, and special education student enrollment and performance. Data were also gathered through classroom observations and individual and group interviews with the IDJJ district superintendent, principals, and teachers at six different …


Educational Technology And Innovation Capacity In Arkansas Public Schools, Allie Nicole Taylor Aug 2016

Educational Technology And Innovation Capacity In Arkansas Public Schools, Allie Nicole Taylor

Graduate Theses and Dissertations

We all have high hopes for our educational system. As they stress the need for 21st century learning, governments recognize the importance of innovation and creativity in schools and invest resources to develop learning environments that foster these qualities. This thesis adapts Crosling, Nair, and Vaithilingam’s (2015) model to provide a framework for studying factors that contribute to a creative learning ecosystem (intellectual capital development, 21st century literacies, climate for innovation, and integrity of the system), the quality of the educational system, and the system’s innovation capacity. A survey of 126 Arkansas high school teachers, indicates that two variables, student’s …


Ethnoquest: An Interactive Multimedia Simulation For Cultural Anthropology Fieldwork, Carey Brunner Van Loon, Frances Berdan, Edward A. Stark Jan 1999

Ethnoquest: An Interactive Multimedia Simulation For Cultural Anthropology Fieldwork, Carey Brunner Van Loon, Frances Berdan, Edward A. Stark

Theses Digitization Project

EthnoQuest, an interactive multimedia CD-ROM simulating a visit to a fictional village named Amopan, was conceived as an adjunct to college-level classroom instruction in introductory anthropology courses. Since these classes typically involve large numbers of students, the logistics on conducting actual fieldwork pose serious problems for instructors and students alike. The conception of an engaging, interactive, accessible learning tool that incorporates appropriate pedagogical principles has found its ultimate expression in EthnoQuest.