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Geography

University of Nebraska - Lincoln

Ancient Maya

Articles 1 - 11 of 11

Full-Text Articles in Social and Behavioral Sciences

Multisensory Experiences In Archaeological Landscapes—Sound, Vision, And Movement In Gis And Virtual Reality, Heather Richards-Rissetto, Kristy Primeau,, David E. E. Witt, Graham Goodwin Jan 2023

Multisensory Experiences In Archaeological Landscapes—Sound, Vision, And Movement In Gis And Virtual Reality, Heather Richards-Rissetto, Kristy Primeau,, David E. E. Witt, Graham Goodwin

Department of Anthropology: Faculty Publications

Archaeologists are employing a variety of digital tools to develop new methodological frameworks that combine computational and experiential approaches which is leading to new multisensory research. In this article, we explore vision, sound, and movement at the ancient Maya city of Copan from a multisensory and multiscalar perspective bridging concepts and approaches from different archaeological paradigms. Our methods and interpretations employ theory-inspired variables from proxemics and semiotics to develop a methodological framework that combines computation with sensory perception. Using GIS, 3D, and acoustic tools we create multisensory experiences in VR with spatial sound using an immersive headset (Oculus Rift) and …


Ancient Lowland Maya Neighborhoods: Average Nearest Neighbor Analysis And Kernel Density Models, Environments, And Urban Scale, Amy E. Thompson, John P. Walden, Adrian Z. Chase, Scott R. Hutson, Damien Marken, Bernadette Cap, Eric Fries, M. Rodrigo Guzman Piedrasanta, Timothy S. Hare, Sherman W. Horn Iii, George J. Micheletti, Shane M. Montgomery, Jessica Munson, Heather Richards-Rissetto, Kyle Shaw-Müller, Traci Ardren, Jaime J. Awe, M. Kathryn Brown, Michael Callaghan, Claire E. Ebert, Anabel Ford, Rafael A. Guerra, Julie A. Hoggarth, Brigitte Kovacevich, John M. Morris, Holley Moyes, Terry G. Powis, Jason Yaeger, Brett A. Houk, Keith M. Prufer, Arlen F. Chase, Diane Z. Chase Nov 2022

Ancient Lowland Maya Neighborhoods: Average Nearest Neighbor Analysis And Kernel Density Models, Environments, And Urban Scale, Amy E. Thompson, John P. Walden, Adrian Z. Chase, Scott R. Hutson, Damien Marken, Bernadette Cap, Eric Fries, M. Rodrigo Guzman Piedrasanta, Timothy S. Hare, Sherman W. Horn Iii, George J. Micheletti, Shane M. Montgomery, Jessica Munson, Heather Richards-Rissetto, Kyle Shaw-Müller, Traci Ardren, Jaime J. Awe, M. Kathryn Brown, Michael Callaghan, Claire E. Ebert, Anabel Ford, Rafael A. Guerra, Julie A. Hoggarth, Brigitte Kovacevich, John M. Morris, Holley Moyes, Terry G. Powis, Jason Yaeger, Brett A. Houk, Keith M. Prufer, Arlen F. Chase, Diane Z. Chase

Department of Anthropology: Faculty Publications

Many humans live in large, complex political centers, composed of multi-scalar communities including neighborhoods and districts. Both today and in the past, neighborhoods form a fundamental part of cities and are defined by their spatial, architectural, and material elements. Neighborhoods existed in ancient centers of various scales, and multiple methods have been employed to identify ancient neighborhoods in archaeological contexts. However, the use of different methods for neighborhood identification within the same spatiotemporal setting results in challenges for comparisons within and between ancient societies. Here, we focus on using a single method—combining Average Nearest Neighbor (ANN) and Kernel Density (KD) …


A 3d Point Cloud Deep Learning Approach Using Lidar To Identify Ancient Maya Archaeological Sites, Heather Richards-Rissetto, David Newton, Aziza Al Zadjali Jan 2021

A 3d Point Cloud Deep Learning Approach Using Lidar To Identify Ancient Maya Archaeological Sites, Heather Richards-Rissetto, David Newton, Aziza Al Zadjali

Department of Anthropology: Faculty Publications

Airborne light detection and ranging (LIDAR) systems allow archaeologists to capture 3D data of anthropogenic landscapes with a level of precision that permits the identification of archaeological sites in difficult to reach and inaccessible regions. These benefits have come with a deluge of LIDAR data that requires significant and costly manual labor to interpret and analyze. In order to address this challenge, researchers have explored the use of state-of-the-art automated object recognition algorithms from the field of deep learning with success. This previous research, however, has been limited to the exploration of deep learning processes that work with only 2D …


Modelling Acoustics In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin, Heather Richards-Rissetto Jan 2021

Modelling Acoustics In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin, Heather Richards-Rissetto

Department of Anthropology: Faculty Publications

Archaeological analyses have successfully employed 2D and 3D tools to measure vision and movement within cityscapes; however, built environments are often designed to invoke synesthetic experiences. GIS and Virtual Reality (VR) now enable archaeologists to also measure the acoustics of ancient spaces. To move toward an understanding of synesthetic experience in ancient Maya cities, we employ GIS and 3D modelling to measure sound propagation and reverberation using the main civic-ceremonial complex in ancient Copán as a case study. For the ancient Maya, sight and sound worked in concert to create ritually-charged atmospheres and architecture served to shape these experiences. Together …


What Can Gis + 3d Mean For Landscape Archaeology?, Heather Richards-Rissetto Jan 2017

What Can Gis + 3d Mean For Landscape Archaeology?, Heather Richards-Rissetto

Department of Anthropology: Faculty Publications

Until recently Geographic Information Systems (GIS) have held center stage in the archaeologist's geospatial toolkit, and there is no doubt that archaeologists have moved beyond the mapdbut into what? In the early years, criticisms voicing GIS as environmentally-deterministic were abundant. What methods and tool have archaeologists used to overcome these criticisms? New geospatial technologies such as airborne lidar and aerial photogrammetry are allowing us to acquire inordinate amounts of georeferenced 3D datad but do these 3D technologies help overcome criticisms of environmental determinism? TogetherdGIS þ 3Dd can link georeferenced 3D models to underlying data adding a ground-based humanistic perspective lacking …


Procedural Modeling For Ancient Maya Cityscapes: Initial Methodological Challenges And Solutions, Heather Richards-Rissetto, Rachel Plessing Jan 2015

Procedural Modeling For Ancient Maya Cityscapes: Initial Methodological Challenges And Solutions, Heather Richards-Rissetto, Rachel Plessing

Department of Anthropology: Faculty Publications

Digital reconstruction of 3D cityscapes is expensive, time-consuming, and requires significant expertise. We need a 3D modeling approach that streamlines the integration of multiple data types in a time-efficient and low-cost manner. Procedural modeling—rapid proto-typing of 3D models from a set of rules— offers a potential solution to this problem because it allows scholars to create digital reconstructions that can be quickly updated and used to test and formulate alternative hypotheses that are derived from and linked to underlying archaeological data. While procedural modeling is being used to visualize ancient Roman, Etruscan, and Greek cities, in the Maya region the …


Movement As A Means Of Social (Re)Production: Using Gis To Measure Social Integration Across Urban Landscapes, Heather Richards-Rissetto, Kristin Landau Jan 2014

Movement As A Means Of Social (Re)Production: Using Gis To Measure Social Integration Across Urban Landscapes, Heather Richards-Rissetto, Kristin Landau

Department of Anthropology: Faculty Publications

This paper contributes to the archaeological study of movement in urban environments where built forms and natural features worked together to play a key role in structuring human mobility.We propose an analytical method using least cost analysis in a Geographic Information System (GIS) to empirically measure social integration. The method defines mobility as the potential for pedestrian movement, and identifies locations where people were most likely to walk to or through in a landscape. The calculated mobility data are then employed to identify with whom people were most likely to interact and the degree to which they were socially connected …


Geospatial Virtual Heritage: A Gesture-Based 3d Gis To Engage The Public With Ancient Maya Archaeology, Heather Richards-Rissetto, Jim Robertsson, Jennifer Von Schwerin, Giorgio Agugario, Fabio Remondino, Gabrio Girardi Jan 2013

Geospatial Virtual Heritage: A Gesture-Based 3d Gis To Engage The Public With Ancient Maya Archaeology, Heather Richards-Rissetto, Jim Robertsson, Jennifer Von Schwerin, Giorgio Agugario, Fabio Remondino, Gabrio Girardi

Department of Anthropology: Faculty Publications

This paper presents our research to develop a gesture-based 3D GIS system to engage the public in cultural heritage. It compares two types of interaction—device-based vs. natural interaction— and summarizes the beta-testing results of a 3D GIS tool for archaeology, called QueryArch3D, in which participants used device-based interaction (i.e. mouse and keyboard). It follows with a description of the gesture-based system—that we developed in response to these beta-tests. The system uses QueryArch3D and Microsoft’s Kinect to enable people use body movements (in lieu of keyboard or mouse) to navigate a virtual reality landscape, query 3D objects, and call up photos, …


From Mounds To Maps To Models: Visualizing Ancient Architecture Across Landscapes, Heather Richards-Rissetto Jan 2013

From Mounds To Maps To Models: Visualizing Ancient Architecture Across Landscapes, Heather Richards-Rissetto

Department of Anthropology: Faculty Publications

Since the onset of settlement pattern studies in the 1950s, landscape mapping projects have become an archaeological mainstay. Remote sensing technologies such as lidar, photogrammetry, and SAR (Synthetic Aperture Radar) steadily reveal new archaeological sites. For landscape archaeology, the detection and mapping of small architectural complexes and households offers important data to contextualize larger (often already known) sites and perform regional analyses. However, because the majority of sites remain unexcavated, analysis is limited, and yet Geographic Information Systems (GIS) and 3D Visualization are expanding the possible uses for older and newly-acquired data on unexcavated mounds. This paper describes a GIS …


Kinect And 3d Gis In Archaeology, Heather Richards-Rissetto, Fabio Remondino, Jim Robersson, Jennifer Von Schwerin, Giorgio Agugiaro, Gabrio Girardi Jan 2012

Kinect And 3d Gis In Archaeology, Heather Richards-Rissetto, Fabio Remondino, Jim Robersson, Jennifer Von Schwerin, Giorgio Agugiaro, Gabrio Girardi

Department of Anthropology: Faculty Publications

This paper explores the potential of using Microsoft's Kinect to create a low-cost and portable system to virtually navigate, through a prototype 3D GIS, the digitally reconstructed ancient Maya city and UNESCO World Heritage Site of Copan in Honduras. The 3D GIS, named QueryArch3D, was developed as part of the MayaArch3D project (http://mayaarch3d.unm.edu), which explores the possibilities of integrating databases and 3D digital tools for research and teaching on ancient architectures and landscapes. The developed system, based on the Flexible Action and Articulated Skeleton Toolkit (FAAST), controls in a remote and touchless mode the movements in the 3D environment in …


Social Interaction At The Maya Site Of Copan, Honduras: A Least Cost Approach To Configurational Analysis, Heather Richards-Rissetto Jan 2012

Social Interaction At The Maya Site Of Copan, Honduras: A Least Cost Approach To Configurational Analysis, Heather Richards-Rissetto

Department of Anthropology: Faculty Publications

In this article, I employ least cost paths using GIS to measure the relationship between site configuration and social connectivity at the ancient Maya site of Copan, Honduras. I investigate two questions. First, did people of different social classes experience varying degrees of social connectivity? Second, did people living in different parts of the city experience difference degrees of social connectivity? Ultimately, the goal is modify traditional configurational analysis using least cost analysis (LCA) to identify how social hierarchy was embedded in landscapes and how ancient people may have strategically manipulated landscapes to structure social interaction and community organization.