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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

Mule Nation, Polina Konokh Jul 2019

Mule Nation, Polina Konokh

Masters Theses & Specialist Projects

This thesis project is a TV pilot and the second episode of the show. There is also a critical essay that serves as an explanation of the creative work.

There are multiple problems addressed in the text, such as growing up, living in the modern world, countries not working properly for their citizens and other important issues of our modern life, with a thorough explanation of some of them in the critical essay.

The screenplays are formatted according to the current industry standards.

The result of this thesis is two first episodes of a potential TV show.


A Soviet Parade Of Horribles: Conservatism In Glasnost-Era Discourses On Sex, 1987-1991, Svetlana Yuriyevna Ter-Grigoryan Apr 2016

A Soviet Parade Of Horribles: Conservatism In Glasnost-Era Discourses On Sex, 1987-1991, Svetlana Yuriyevna Ter-Grigoryan

Masters Theses & Specialist Projects

Between 1987 and 1991, Soviet filmmakers and journalists utilized Gorbachev’s glasnost reform policy to depict or discuss sexuality in cinema and the popular press. I argue that Soviet film and popular press discourses on sex in this period reveal a continuity of conservative sexual mores, which were interwoven with social and moral conservatism regarding the centerpiece of Soviet society, the Soviet family. Furthermore, these discourses take on a fundamentally misogynistic tone, in that women are tasked with defending sexual purity, and thus familial integrity, while simultaneously being cast as those most susceptible to the power of sexual enticement. Thus, the …


(Don't) Stop Playing That Game: A Rhetorical Analysis Of The Video Game Addiction Stereotype, Chet Daniel Breaux May 2011

(Don't) Stop Playing That Game: A Rhetorical Analysis Of The Video Game Addiction Stereotype, Chet Daniel Breaux

Masters Theses & Specialist Projects

The growing popularity of game addiction discourse has necessitated study of how video game critics rhetorically construct addiction. In the following thesis, I analyze contemporary examples of texts that link game addiction to drug abuse. I use Robert Cover’s analysis of how game addiction stereotypes form in conjunction with Aristotle’s rhetorical principles to isolate the persuasive appeals used by authors to rhetorically construct game play as addictive. These addiction arguments, however, are rooted in a larger historical context, and I present examples of game guidebooks and comic books published in the late 1970s and early 1980s to illustrate their rhetorical …