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Film and Media Studies

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Media studies

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Full-Text Articles in Social and Behavioral Sciences

“For The Moment, I Am Not F*Cking,” I Am Tweeting: Platforms Of / As Sexuality, Jacob Johanssen Jan 2023

“For The Moment, I Am Not F*Cking,” I Am Tweeting: Platforms Of / As Sexuality, Jacob Johanssen

CLCWeb: Comparative Literature and Culture

This article develops the argument that digital platforms are significantly infused with originary (and unconscious) residues of the sexual. Drawing on Laplancheian conceptualizations of sexuality, I argue that the digital has always been sexual(ised) in itself – a process that precedes and exceeds the erotic or pornographic. For Laplanche, sexuality is constitutive of the human subject as such. Infantile sexuality is shaped and transformed in an enigmatic relation with the caregiver. Drawing on this model as an analogy, I claim that users are drawn to platforms because they (unconsciously) desire to return to infantile sexuality and a holding environment but …


Amazon Web Services, The Lacanian Unconscious, And Digital Life, Marshall N. Armintor Jan 2023

Amazon Web Services, The Lacanian Unconscious, And Digital Life, Marshall N. Armintor

CLCWeb: Comparative Literature and Culture

In late 2011, ex-Amazon developer Steve Yegge’s rant about his former company described Amazon’s rapid transformation from an online bookstore to a web-services entity with a ruthlessly unified platform, all guided by the idea that the company’s effort to streamline its internal efficiency could be monetized, and the resultant software products sold through Amazon Web Services. The media consumerism that fed Amazon’s early years funded a surveilling behemoth, one that everyone feared Microsoft would become. As such, AWS has become a manifestation of the internet’s Lacanian unconscious (even providing the services and hosting for Reddit), structured around the optimization of …


The Social Sinthome, Ryan Engley Jan 2023

The Social Sinthome, Ryan Engley

CLCWeb: Comparative Literature and Culture

Much of the critical discourse on social media misidentifies its problematic features as bugs, or problems to solve. Supposed solutions to these problems tend to focus on individual actions. We should delete the apps, own our own data, never click on recommended videos, and realize that we are the product. But if predatory algorithms succeed by individuating people—selling people “choice” and “options” as it harvests user data—then an entire online ecosystem arranged through the logic of that design can neither be meaningfully challenged nor effectively understood at the level of the individual alone. Transformative action addressing social media can only …


Rethinking The Monstrous: Gender, Otherness, And Space In The Cinematic Storytelling Of Arrival And The Shape Of Water, Edward Chamberlain Feb 2020

Rethinking The Monstrous: Gender, Otherness, And Space In The Cinematic Storytelling Of Arrival And The Shape Of Water, Edward Chamberlain

CLCWeb: Comparative Literature and Culture

Through comparing the Hollywood films Arrival and The Shape of Water, this article explicates the films’ similar portrayals of gender, social collaboration, and monstrosity. Although the mainstream media in the United States has linked the idea of the monstrous to larger global forces, the two films suggest that “the monster” exists much closer to home. Hence, this article makes the case that monstrosity occurs in a variety of formulations such as the actions of national authorities like governmental officials that oppress and endanger a myriad of American citizens as well as newcomers. Further, this article makes the case that …


Suffering And Climate Change Narratives, Simon C. Estok Sep 2019

Suffering And Climate Change Narratives, Simon C. Estok

CLCWeb: Comparative Literature and Culture

In his article "Suffering and Climate Change Narratives" Simon C. Estok begins with a brief survey of definitional issues involved with the term “suffering” and argues that there has been a relative lack of theoretical attention to suffering in climate change narratives, whether literary or within mainstream media. Estok shows that suffering, far from being singular, is a multivalent concept that is gendered, classed, raced, and, perhaps above all, pliable. It has social functions. One of the primary reasons for the failure of climate change narratives to effect real changes, Estok argues, is that they often carry the functions of …


The Colonized Masculinity And Cultural Politics Of Seediq Bale, Chin-Ju Lin Dec 2018

The Colonized Masculinity And Cultural Politics Of Seediq Bale, Chin-Ju Lin

CLCWeb: Comparative Literature and Culture

In her article, “The Colonized Masculinity and Cultural Politics of Seediq Bale,” Chin-ju Lin discusses a Taiwanese blockbuster movie, a postcolonial historiography and a form of life-writing, which delineates the last Indigenous insurrection against Japanese colonialism. This article explores the cultural representations in Seediq Bale. Fighting back as a colonized man for pride and dignity is portrayed as means to restore their masculine identity. The headhunting tradition is remembered, romanticized, praised highly as heroic and even strengthened in an inaccurate way to promote individualistic masculinity and to forge a new national identity in postcolonial Taiwan. Nevertheless, the stereotypical …


Perspectives On Video Games As Art, Jeroen Bourgonjon, Geert Vandermeersche, Kris Rutten, Niels Quinten Dec 2017

Perspectives On Video Games As Art, Jeroen Bourgonjon, Geert Vandermeersche, Kris Rutten, Niels Quinten

CLCWeb: Comparative Literature and Culture

In their article "Perspectives on Video Games as Art" Jeroen Bourgonjon, Geert Vndermeer­sche, Kris Rutten and Niels Quinten engage in discussing whether or not video games can be considered a form of art. Although this question has already been discussed elaborately, the debate is guided by many differ­ent and often conflicting positions. The aim of this article is to revisit this debate by mapping out a range of perspectives on video games as art. The authors explore the relation between games and differ­ent definitions and functions of art, different motives of artists, and the potential impact of the arts. The …


How Burroughs Plays With The Brain, Or Ritornellos As A Means To Produce Déjà-Vu, Antonio José Bonome Dec 2016

How Burroughs Plays With The Brain, Or Ritornellos As A Means To Produce Déjà-Vu, Antonio José Bonome

CLCWeb: Comparative Literature and Culture

In his article "How Burroughs Plays with the Brain, or Ritornellos as a Means to Produce Déjà-Vu" Antonio José Bonome discusses how the recurrence and significance of one of William S. Burroughs's most potent refrains, "dim jerky faraway," was inspired by its source text, Paul Bowles's second novel Let It Come Down (1952), where Tangiers-Interzone fuels the unwholesome descent of a US-American expatriate not unlike Bowles or Burroughs himself. "Dim jerky faraway" was used by Burroughs during more than two decades in different contexts, and its textual variations have sparked a mélange of colors, sounds, smells, and feelings oscillating in …


New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann Dec 2014

New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann

CLCWeb: Comparative Literature and Culture

In his article "New Challenges for the Archiving of Digital Writing" Heiko Zimmermann discusses the challenges of the preservation of digital texts. In addition to the problems already at the focus of attention of digital archivists, there are elements in digital literature which need to be taken into consideration when trying to archive them. Zimmermann analyses two works of digital literature, the collaborative writing project A Million Penguins (2006-2007) and Renée Tuner's She… (2008) and shows how the ontology of these texts is bound to elements of performance, to direct social interaction of writers and readers to the uniquely subjective …


The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon Dec 2014

The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon

CLCWeb: Comparative Literature and Culture

In his article "The Meaning and Relevance of Video Game Literacy" Jeroen Bourgonjon argues that video gaming deserves scholarly attention as a social practice and a site for meaning-making and learning. Based on an overview of contemporary trends in literacy and cultural studies, he argues that video games cannot be approached like traditional text forms. He contends that video games serve as an important frame of reference for young people and call for informed decision making in the context of culture, education, and policy. Bourgonjon provides an integrated perspective on video game literacy by employing theoretical insights about their distinctive …


Conscience's De Leeuw Van Vlaanderen (The Lion Of Flanders) And Its Adaptation To Film By Claus, Gertjan Willems Sep 2014

Conscience's De Leeuw Van Vlaanderen (The Lion Of Flanders) And Its Adaptation To Film By Claus, Gertjan Willems

CLCWeb: Comparative Literature and Culture

In his article "Conscience's De Leeuw van Vlaanderen (The Lion of Flanders) and Its Adaptation to Film by Claus" Gertjan Willems discusses Hugo Claus's 1984 filmic adaptation of Hendrik Conscience's 1838 historical novel, a landmark in the history of the Flemish Movement. Willems's analysis is executed by means of a textual film analysis and archival research. Willems pays special attention to the Flemish-Dutch coproduction's complex relations with the national question. Despite various difficulties concerning Flemish nationalist sensitivities of the project, the producers wanted the film to be as faithful as possible to Conscience's novel. This resulted in an …