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Social and Behavioral Sciences Commons

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Family, Life Course, and Society

Theses/Dissertations

2014

Life Course

Articles 1 - 2 of 2

Full-Text Articles in Social and Behavioral Sciences

Pathways To Mental Health In Young Adulthood And Beyond: The Long-Term Effects Of Childhood Experiences Expressed Through Self-Esteem, Haosen Sun Aug 2014

Pathways To Mental Health In Young Adulthood And Beyond: The Long-Term Effects Of Childhood Experiences Expressed Through Self-Esteem, Haosen Sun

Electronic Thesis and Dissertation Repository

Utilizing the stress process paradigm and the life course perspective, the present study examines whether and how experiencing economic strain and family instability in adolescence has long-term effects on depressed affect (one component of psychological distress) in young adulthood. Using the 1992-1994 and 2000-2002 waves of the National Survey of Families and Households (NSFH), this research focuses on children age 10-17 in 1992-1994 who also participated in the 2000-2002 follow-up survey as adults, aged 18 and above (N=868). Results from multiple regression models suggest that both economic strain and family instability in adolescence may impair individual’s development of self-esteem and …


Let’S Play: Understanding The Role And Significance Of Digital Gaming In Old Age, Julie A. Skalsky Brown Jan 2014

Let’S Play: Understanding The Role And Significance Of Digital Gaming In Old Age, Julie A. Skalsky Brown

Theses and Dissertations--Gerontology

Despite a marked increase in the use of digital games among older persons, there is insufficient research that provides insight into the gaming experiences of this population. A major demographic shift within the senior gaming market has ushered in a new perspective on the use of digital games as a tool for physical and cognitive health, and improved socialization. It is proposed that individual notions of play, which are developed over the life course, influence digital game play engagement and interaction preferences, and contribute to well-being. This study explored how self-perceptions of play over the course of the senior gamer’s …