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Family, Life Course, and Society
Brand, J. E. & Todhunter, S. (2015). Digital Australia 2016. Eveleigh, NSW: IGEA.
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Digital Australia 2016 (Da16), Jeffrey Brand, Stewart Todhunter
Digital Australia 2016 (Da16), Jeffrey Brand, Stewart Todhunter
Jeffrey Brand
Digital Australia 2016 is the sixth iteration of empirical studies about demographics, self-report behaviours and attitudes around digital games. The current research is based on 1,274 households and 3,398 individuals of all ages living in those households. Adult participants responded to 80 questions about themselves and on behalf of all members of their households. The result reveals that 68% of the Australian population plays, although the proportion varies by age group. Predictably, 91% of children aged 5-14 play. However, the proportion of older adults aged 65 and over who play is as great as young children between ages of one …