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Social and Behavioral Sciences Commons

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Experimental Analysis of Behavior

Singapore Management University

Anxiety

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Full-Text Articles in Social and Behavioral Sciences

In Covid-19 Health Messaging, Loss Framing Increases Anxiety With Little-To-No Concomitant Benefits: Experimental Evidence From 84 Countries, Charles A. Dorison, Et. Al., Andree Hartanto Sep 2022

In Covid-19 Health Messaging, Loss Framing Increases Anxiety With Little-To-No Concomitant Benefits: Experimental Evidence From 84 Countries, Charles A. Dorison, Et. Al., Andree Hartanto

Research Collection School of Social Sciences

The COVID-19 pandemic (and its aftermath) highlights a critical need to communicate health information effectively to the global public. Given that subtle differences in information framing can have meaningful effects on behavior, behavioral science research highlights a pressing question: Is it more effective to frame COVID-19 health messages in terms of potential losses (e.g., “If you do not practice these steps, you can endanger yourself and others”) or potential gains (e.g., “If you practice these steps, you can protect yourself and others”)? Collecting data in 48 languages from 15,929 participants in 84 countries, we experimentally tested the effects of message …


A Critical Review On The Moderating Role Of Contextual Factors In The Associations Between Video Gaming And Well-Being, Andree Hartanto, Verity Yu Qing Lua, Frosch Yi Xuan Quek, Jose C. Yong, Matthew H. S. Ng Aug 2021

A Critical Review On The Moderating Role Of Contextual Factors In The Associations Between Video Gaming And Well-Being, Andree Hartanto, Verity Yu Qing Lua, Frosch Yi Xuan Quek, Jose C. Yong, Matthew H. S. Ng

Research Collection School of Social Sciences

The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing popularity, lay people and researchers alike have taken an interest in the psychological consequences of video gaming. However, there seems to be a paradox associated with the effect of video gaming on gamers' well-being—namely, while most video game players cite “fun” as their motivation to play video games, video games continue to hold a notorious reputation among some researchers for being detrimental to mental health and emotional well-being as measured by indicators such as happiness, perceived stress, anxiety, and depressive symptoms. We suggest …


The Relationship Between Anxiety, Mind Wandering And Task-Switching: A Diffusion Model Analysis, Andree Hartanto Jul 2017

The Relationship Between Anxiety, Mind Wandering And Task-Switching: A Diffusion Model Analysis, Andree Hartanto

Dissertations and Theses Collection

Although the negative impact of anxiety on task-switching has been documented, little is known about the extent or mechanisms of this impairment primarily because of the complex nature of task-switching and difficulty in probing the occurrence of worries within participants. To address this issue, we employed a stochastic diffusion model analysis along with a novel thought-probe technique in task-switching paradigm. Across 152 participants, we found state anxiety was linked to higher switch costs in nondecision time but not drift rate parameter of diffusion model, which indicates that the locus of task-switching impairment in anxious individuals is pertinent to the efficiency …