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Articles 1 - 3 of 3
Full-Text Articles in Social and Behavioral Sciences
Where Is The Evidence? Realising The Value Of Grey Literature For Public Policy & Practice: A Discussion Paper, Amanda Lawrence, John Houghton, Julian Thomas, Paul R. Weldon
Where Is The Evidence? Realising The Value Of Grey Literature For Public Policy & Practice: A Discussion Paper, Amanda Lawrence, John Houghton, Julian Thomas, Paul R. Weldon
Dr Paul Weldon
The internet has profoundly changed how we produce, use and collect research and information for public policy and practice, with grey literature playing an increasingly important role. The authors argue that grey literature (i.e. material produced and published by organisations without recourse to the commercial or scholarly publishing industry) is a key part of the evidence produced and used for public policy and practice. Through surveys of users, producing organisations and collecting services a detailed picture is provided of the importance and economic value of grey literature. However, finding and accessing policy information is a time-consuming task made harder by …
Keeping Up: Shifting Access To Gateway Resources In A Cycling Community Of Practice, Joel Drake, Victor R. Lee
Keeping Up: Shifting Access To Gateway Resources In A Cycling Community Of Practice, Joel Drake, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
While learning involves changes in one’s participation within a community of practice, changes in participants can also change access to resources key to newcomer participation. This poster presents a case study of a recreational cycling community illustrating how community changes diminished newcomers’ access to resources for drafting.
Navigating Life As An Avatar: The Shifting Identities-In-Practice Of A Girl Player In A Tween Virtual World, Deborah A. Fields, Yasmin B. Kafai
Navigating Life As An Avatar: The Shifting Identities-In-Practice Of A Girl Player In A Tween Virtual World, Deborah A. Fields, Yasmin B. Kafai
Instructional Technology and Learning Sciences Faculty Publications
In this chapter we study how one girl learned to participate in what was for her a new setting of play – a virtual world called Whyville.net with an emphasis on science education, populated by over a million young people ages eight to sixteen. Girls in particular have become prominent players in virtual worlds, a trend counter to many early observations that documented the absence of girls and women in gaming and technology at large (e.g., Cassell & Jenkins, 1998). The study of virtual worlds as play spaces then allows us to continue a conversation about gender and gaming to …