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Full-Text Articles in Social and Behavioral Sciences
What Happens When Supply Lags Behind Demand? Disadvantaged Students And The Ever Increasing Competition For University Places, Daniel Edwards
What Happens When Supply Lags Behind Demand? Disadvantaged Students And The Ever Increasing Competition For University Places, Daniel Edwards
Dr Daniel Edwards
Competition for entry to university has escalated in Australia over the past decade. This rise in competition is attributable to a number of factors, a major one being that the provision of university places has not kept pace with growth in the population of university-aged persons. Using the city of Melbourne as a case study, this article highlights the impact that rising competition for university has had on two disadvantaged groups; those from the Government school sector and those from areas of low socioeconomic status. It finds that the opportunities for university entrance among tertiary applicants in these two groups …
Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas
Rounds, Levels, And Waves: The Early Evolution Of Gameplay Segmentation, Jose Zagal, Clara Fernandez-Vara, Michael Mateas
Jose P Zagal
This article explores the early evolution of the structure and management of gameplay in videogames. We introduce the notion of gameplay segmentation to capture the role that design elements like level, boss, and wave play in videogames, and identify three modes of segmentation. Temporal segmentation limits, synchronizes and/or coordinates player activity over time. Spatial segmentation breaks the game’s virtual space into sub-locations. Challenge segmentation presents the player with a sequence of self-contained challenges. We describe each mode, and additional sub-modes, by analyzing vintage arcade games. Our analyses illustrate how these games represent a “primordial soup” in which many current game …