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Social and Behavioral Sciences Commons

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Digital Humanities

University of Nebraska - Lincoln

Acoustics

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Full-Text Articles in Social and Behavioral Sciences

Modelling Acoustics In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin, Heather Richards-Rissetto Jan 2021

Modelling Acoustics In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin, Heather Richards-Rissetto

Department of Anthropology: Faculty Publications

Archaeological analyses have successfully employed 2D and 3D tools to measure vision and movement within cityscapes; however, built environments are often designed to invoke synesthetic experiences. GIS and Virtual Reality (VR) now enable archaeologists to also measure the acoustics of ancient spaces. To move toward an understanding of synesthetic experience in ancient Maya cities, we employ GIS and 3D modelling to measure sound propagation and reverberation using the main civic-ceremonial complex in ancient Copán as a case study. For the ancient Maya, sight and sound worked in concert to create ritually-charged atmospheres and architecture served to shape these experiences. Together …


Modeling Sound In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin Aug 2018

Modeling Sound In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin

Anthropology Department: Theses

Digital technologies enable modeling of the potential role of sound in past environments. While digital approaches have limitations in objectively rendering reality, they provide an expanded platform that potentially increases our understanding of experience in the past and enhances the investigation of ancient landscapes. Digital technologies enable new experiences in ways that are multi-sensual and move us closer toward reconstructing holistic views of past landscapes. Archaeologists have successfully employed 2D and 3D tools to measure vision and movement within cityscapes. However, built environments are often designed to invoke synesthetic experiences that also include sound and other senses. Geographic Information Systems …