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Full-Text Articles in Social and Behavioral Sciences
The Game Of Life: How Playing Gamified Interactive Narratives Affects Career Planning In Cambodia, Lauren B. Frank, Paul Sparks, Sheila T. Murphy, Lizzie Goodfriend, Paul Falzone
The Game Of Life: How Playing Gamified Interactive Narratives Affects Career Planning In Cambodia, Lauren B. Frank, Paul Sparks, Sheila T. Murphy, Lizzie Goodfriend, Paul Falzone
Communication Faculty Publications and Presentations
To improve economic opportunity in Cambodia, we used social cognitive theory to develop gamified, interactive narratives using mobile phones. Participants guided their chosen character toward their “dream job” goal while encountering a series of barriers along the way. Participants (N = 1,625) were randomly assigned to one of four message frequency experimental conditions: a no-play control condition or playing the interactive narrative one, two, or five times. Compared with not playing the interactive narrative (control), those who played showed higher perceived self-efficacy, response efficacy, and behavioral intentions. Playing more times was associated with less attentional focus and enjoyment, but greater …